I never did understand that part, even after talking to Stan. I did try some things, and got some of the "quarter" alignments to work, as he briefly shows in the DVD. Not much explanation, but from talking to Stan made some sense, basically reverse engineering the straight in shot and sweep.
I don't get how the standard 15/30 degree perceptions can be used to make random combos. Especially when the system is set to take the OB to a pocket. So for instance, if I have a pretty straight combo where a 15 degree perception and outside sweep sends the ball to the pocket, but I need to send it a few degrees left or right of the pocket to make the second ball, how would I aim that? It would seem that I would only be able to choose the same 15 degree perception with the inside pivot, which would send it only in a specific direction. Anything in between would require a manual adjustment.
Perhaps that's what Stan is doing, recognizing the paths that are taken with the various alignment options and picking the one that is closest then adjusting. Would love to know more if that's the way it's done and especially if not. I have played with the reverse quarter ball type concept in Pro1 and SEE, that seems to come the closest for me, but would be nice if there was some "trick" to the 15/30 degree perceptions that worked as well.
Scott
I don't get how the standard 15/30 degree perceptions can be used to make random combos. Especially when the system is set to take the OB to a pocket. So for instance, if I have a pretty straight combo where a 15 degree perception and outside sweep sends the ball to the pocket, but I need to send it a few degrees left or right of the pocket to make the second ball, how would I aim that? It would seem that I would only be able to choose the same 15 degree perception with the inside pivot, which would send it only in a specific direction. Anything in between would require a manual adjustment.
Perhaps that's what Stan is doing, recognizing the paths that are taken with the various alignment options and picking the one that is closest then adjusting. Would love to know more if that's the way it's done and especially if not. I have played with the reverse quarter ball type concept in Pro1 and SEE, that seems to come the closest for me, but would be nice if there was some "trick" to the 15/30 degree perceptions that worked as well.
Scott