I would take the second option and try to go one rail to lightly bump the five after making the two. If I don't travel too far, I'll still have an angle to make the three and spin back down table one rail for the four.
Edit: Didn't realize the five had an available pocket on the lower half of the table. In that case, play the two in the corner, bounce one natural rail to have an angle on the three, and then play a z-shot to get on four and play it in the lower left corner (as we see the table). From there, I can get on the five in the side. After that, it's, "Get dressed honey. We're going out."