New Rating System

Mike, For the most part, everyone in my room knows how everyone else plays. This should not surprise anyone. Let's say that Fargo Rate comes along and confirms what players know. How does this increase casual play? The lifeblood of the game is not leagues. It is not tournaments. It is an abundance of brisk casual play by a lot of players.

Paul,

We're working on it. I look forward to telling you about it soon. Not quite ready yet. It will be called Cubit Billiards Club.

Don
 
How do we know these are not cherry picked numbers ,,

1

Of course I could be just making them all up.... But assuming that's not what you mean,

The first 6 are ALL SIX of the players for whom I've played over 100 games. The idea was more games means more meaningful statistics.

Then realizing I had people better than me and close to my speed but no opponent below 500 i that list, I glanced down to find a lower-rated player and spotted Linda, my teammate.
 
Actually, there is a fairly simple and reasonable model that would explain the ratio results.

Sure, it basically means that there is only one measure for skill in the games used. What is interesting is that it works out that the simple model is sufficient.

Thank you kindly.
 
Mikepage, Can your whole history be looked up by anyone in the system, drilling down to individual results, or is only the aggregate available?

Thank you kindly.

Not yet. But we are working on the ability--in a mobile app--for a player to see his or her own detailed matches but not others.
 
I think you are under a misapprehension about who the consumers of facebook are. If you have a facebook page, you aren't the consumer, you are the product. The consumers are the advertisers who are paying facebook (for eyeballs basically).

Thank You Kindly.

I understand how FB works completely. You missed my point.

I do want the rating system to be successful. I think its a fine system. It will not be successful if players or tournament directors have to pay even $1 for it, IMO.

So, I'd suggest they use the model of FB, and charge zero to the "end user". The end user is the player and the tournament director who uses their software. Instead, drive traffic to their app and web site (from the free end users) and then make the money with advertisements. Again, this is the FB and Google model.

Yes, I understand the players would be the product in this case, but that's the way to be successful, imo. If FB charged $1 to the end users, I doubt it would have ever made it. If Fargo charges $1, only a few of us die hard's on this forum would buy it. I probably would to be honest, but I'm a pool fanatic. There are not enough of us to pay them.

This was my point.
 
I understand how FB works completely. You missed my point.



I do want the rating system to be successful. I think its a fine system. It will not be successful if players or tournament directors have to pay even $1 for it, IMO.



So, I'd suggest they use the model of FB, and charge zero to the "end user". The end user is the player and the tournament director who uses their software. Instead, drive traffic to their app and web site (from the free end users) and then make the money with advertisements. Again, this is the FB and Google model.



Yes, I understand the players would be the product in this case, but that's the way to be successful, imo. If FB charged $1 to the end users, I doubt it would have ever made it. If Fargo charges $1, only a few of us die hard's on this forum would buy it. I probably would to be honest, but I'm a pool fanatic. There are not enough of us to pay them.



This was my point.


I don't think anyone here has any idea what is considered a success by the Fargo Rate team, it might not even be money.

FB didn't charge for advertising in the beginning, but once they captured a huge audiences and then the business model changed.

It is easy for me to say say I would pay $1 a week during league or more to have the ability to access Fargo Rate. I have been around a version of it for 5 years and use it all the time


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I understand how FB works completely. You missed my point.

Your point came across just fine. I was making a point about your wording. No offense intended.

For what it's worth, I might pay $1 for an app if it showed ratings for the people *I* play. That would entail getting game records from most every pool player, not just those who play in tournaments and leagues. Of course, the only way to do that is have the users doing that data entry (again, the FB and Google model).

With that many people (i.e. 10 Million rather than 10 Thousand) using the app and website, there might be a critical mass enough to sustain ongoing paid employees.

Thank you kindly.
 
Sitting watching a match at Turning Stone wondering how I compare to the guys playing. It is cool that I can look them up and compare them to me and look at what a fair match would be.




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It's a valid point to Mike Page and co (which I'm sure they've thought of already) -

How to monetize it, even if only to self-fund maintenance of it to ensure the data remains accurate, should be very carefully considered. Having it be transparent to the player is probably ideal, if it's feasible. Of course, once EVERYONE uses it regularly and it's deeply embedded into competitive pool, the model could evolve.
 
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