I like one pocket, but it's boring to watch sometimes, and I'm a pool player. So I can only imagine how boring it would be to the general public.
Can we change that? Here's my idea.
Each player is limited to x number of moves per game. For this example, we'll say 10 moves. A move is simply defined as shot taken during a player's inning. The exception being if that player makes multiple balls in their pocket. Only the first ball made would count as a move.
So if I come to the table and make a ball then play safe. I would be -2 moves for that inning. -1 move for the first ball, and then -1 move for the safety. However, if I come to the table and run 8 and out, I would only be -1 move.
The break does not count as a move, otherwise it would be a disadvantage to break.
If both players have exhausted their moves, and no one has made 8 balls. Then the person with the highest ball count wins the game. I'm not sure how to handle a tie. I was thinking just continue play until someone makes ONE ball, or re-rack.
The two big benefits I could see would be faster games and increased aggression (more offense). Imagine a player down in the ball count and on his last move. He's forced to come with a shot. Also, players in general may be forced to play more aggressively since they are limited to a certain number of moves per game, and can't afford to just bunt balls around.
Can we change that? Here's my idea.
Each player is limited to x number of moves per game. For this example, we'll say 10 moves. A move is simply defined as shot taken during a player's inning. The exception being if that player makes multiple balls in their pocket. Only the first ball made would count as a move.
So if I come to the table and make a ball then play safe. I would be -2 moves for that inning. -1 move for the first ball, and then -1 move for the safety. However, if I come to the table and run 8 and out, I would only be -1 move.
The break does not count as a move, otherwise it would be a disadvantage to break.
If both players have exhausted their moves, and no one has made 8 balls. Then the person with the highest ball count wins the game. I'm not sure how to handle a tie. I was thinking just continue play until someone makes ONE ball, or re-rack.
The two big benefits I could see would be faster games and increased aggression (more offense). Imagine a player down in the ball count and on his last move. He's forced to come with a shot. Also, players in general may be forced to play more aggressively since they are limited to a certain number of moves per game, and can't afford to just bunt balls around.