1. Because matches as they are currently played have no drama for the non hardcore player, and 2. Time pressure that ramps up as the match goes on will create that drama.ShortBusRuss: I just don’t get it. There’s nothing wrong with long games, if there’s lots of interesting back and forth. In fact, they’re better than quick ones. People just don’t like to watch players stare at the table for several minutes. If each shot is 20 sec or so, it’s so much easier to watch.
I’m thinking of the early matches at Matchroom events. If it’s an amateur league or local weekend tournament, sure, give it a try. I know Bob Jewett has used your approach.
Example: player A is playing well, but forgets to hit their time clock. Commentators notice and tell the viewing fans what's up, and the potential problem for player A, as player B also notices, and smartly continues to play on player A's time (just like in chess..). Player A ends up a few games up on player B, but is forced into the pressure of their own making late in the match, which forces mistakes, and could lead to a dramatic turnaround in score late in the match, which inherently ma,es for great TV. NONE of this happens if it is just a flat time per shot.
And as I said, completely unworkable to ask a player to go back and hit their clock after every shot. Having a timekeeper keep 20 second shotclock for them takes away the player shooting themselves in the foot over a series of shots by failing to keep an eye on their time. Plus, 20 seconds is way too short for certain shots. There is a certain element of strategy as to how to spend your time in a close match, as the time can be set such that matches that go hill-hill will inevitably have time pressure, as players are not given enough time to play a 2 hour set slowly and methodically.
I think you are just not getting the TV element, and what it takes to get the viewer to engage with what is arguably some very boring content, played the way it currently is. Long, protracted safety battles are simply not interesting to anyone but hardcore players. Full stop.
And a 20 second shot clock will make our players look like amateurs at times, which is also not good.
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