Aiming B.S.

I'm
I believe that he is saying to find the spot on the object ball furthest away from the pocket. Think about it.
Very simple aiming system. Nothing complicated at all. I use it.
First heard it from Allison Fisher.
So simple and uncomplicated.
Try it. Sort of makes sense.
Just try it sometime.
Simple game and we complicate it.
I'm Surprised so many players don't know about this!!! I thot it was common knowledge amongst old heads. My mistake.
 
Draw a line thru center pocket and thru the object ball. That's one point. Draw another line from center pocket to the CB. That's #2. Line em up and pull trigger.
Except those points can’t connect - it’s physically impossible. It’s only possible when the two lines are parallel - that’s why the correct version is called “parallel lines aiming”.

pj
chgo
 
I believe that he is saying to find the spot on the object ball furthest away from the pocket.
That’s only half of it. The other half of what he's saying is to find the spot on the cue ball that’s closest to the pocket and connect the two points - but they’re impossible to connect because the lines aren't parallel.

pj
chgo
 
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Here's a diagram showing why the lines through the CB and OB must be parallel in order for their contact points to connect.

The black lines are the object ball and its path to the pocket. The red lines on the left are the cue ball and its path to the pocket.

The red lines on the right show the cue ball aimed to connect with the object ball's contact point - but it can't hit the object ball's contact point because that's farther around the object ball's surface. Aiming the cue ball's point at the object ball's point (dotted red line) causes the cue ball to connect with the object ball "early", at the point that sends the object ball on a path parallel with the cue ball's projected path (this is why it's called "parallel lines" aiming).

pj
chgo
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Here is a diagram that might be a little clearer along with instructions for the system. I believe this is the system @Mensabum has proposed.

View attachment 861617
Yes, I believe that's the one Mensabum is referring to - again clearly showing that it doesn't work as described. If you hit the object ball with the CB's contact point indicated by the dashed line from CB to pocket, the object ball's path will be parallel to that line (i.e., will hit the end rail about a diamond from the pocket). The CB and OB points indicated by the system can't connect from that angle - they can't from any angle, but they get closer as the lines to the pocket get more parallel.

Is that diagram from a book, Bob?

pj
chgo
 
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Here's a diagram showing why the lines through the CB and OB must be parallel in order for their contact points to connect.

The black lines are the object ball and its path to the pocket. The red lines on the left are the cue ball and its path to the pocket.

The red lines on the right show the cue ball aimed to connect with the object ball's contact point - but it can't hit the object ball's contact point because that's farther around the object ball's surface. Aiming the cue ball's point at the object ball's point (dotted red line) causes the cue ball to connect with the object ball "early", at the point that sends the object ball on a path parallel with the cue ball's projected path (this is why it's called "parallel lines" aiming).

pj
chgo
View attachment 861569
All that confuses the crap out of me.
New players wouldn't stand a chance. They'd take one look at all those lines and tune out. Turn the page.
Kiss. That's me. This game is only as hard as you want to make it.
 
You
Yes, I believe that's the one Mensabum is referring to - again clearly showing that it doesn't work as described. If you hit the object ball with the CB's contact point indicated by the dashed line from CB to pocket, the object ball's path will be parallel to that line (i.e., will hit the end rail about a diamond from the pocket). The CB and OB points indicated by the system can't connect from that angle - they can't from any angle, but they get closer as the lines to the pocket get more parallel.

Is that diagram from a book, Bob?

pj
chgo
Obviously have never tried this or you wouldn't continue to say those things. I'm sorry you think it works like you do, but it doesn't work that way. This is very simple new guys. Just try it and see if it works for you. If it doesn't that's cool. There are others as I now know. 😂 Maybe one of them will work better for you. Everybody sees differently. Find a system you're comfy with so you can move on to other parts of your game.
All my best, Mensa.
 
Except those points can’t connect - it’s physically impossible. It’s only possible when the two lines are parallel - that’s why the correct version is called “parallel lines aiming”.

pj
chgo
WTF are you talking about about??
Sorry, but I don't understand Chinese or fantasy.
 
All that confuses the crap out of me.
New players wouldn't stand a chance. They'd take one look at all those lines and tune out. Turn the page.
Kiss. That's me. This game is only as hard as you want to make it.

You get to the point about aiming and realize how many angels can dance on the head of a pin.
KISS is correct.
It's a simple game, some choose to complicate it.
Look for the point on the object ball furthest away from the pocket.
The speed of the cue ball is up to you to get shape but there is no substitute for pocketing the ball if you want to stay at the table.
 
You get to the point about aiming and realize how many angels can dance on the head of a pin.
KISS is correct.
It's a simple game, some choose to complicate it.
Look for the point on the object ball furthest away from the pocket.
The speed of the cue ball is up to you to get shape but there is no substitute for pocketing the ball if you want to stay at the table.
I didn't realize I've been defying the laws of physics, according to someone, for the past 40 years!!
Connecting those 2 points on a shot line goes against natural law!! Whodathunkit???🤣🤣
 
Now bear in mind nobody would attempt this cut as shown on the example Bob put up. You don't run into shots like this so it's not a very good example other than to show the basics of how it works.
This is why you can convince people of just about anything on paper. On table is where the rubber meets the road. I don't play on a laptop or paper. I play on table. On table this works. It's simple and flat ass effective. Unless you count those ridiculous extreme reverse cuts on paper that none could make or even attempt to. I'll see if I can find a better representation of this somewhere. Can't draw for shit or I'd do one myself. I still draw balloon people.😂😂
 
This is why you can convince people of just about anything on paper. On table is where the rubber meets the road. I don't play on a laptop or paper. I play on table. On table this works. It's simple and flat ass effective. Unless you count those ridiculous extreme reverse cuts on paper that none could make or even attempt to. I'll see if I can find a better representation of this somewhere. Can't draw for shit or I'd do one myself. I still draw balloon people.😂😂
Hope this helps.
Take it to the table fellas!!
Posted w the utmost respect for those of you who are truly trying to improve!!
Good luck. Mensa.👍🏻
 

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Thank you Bob!! You can tweak that a little if you need to bcuz as I said, pockets are bigger than one ball. That's where learning how to use this helps with English and cit. You adjust the pocket line just a tad.

I started at the end of the thread and just read up this little bit. I was self taught, no mentor to blame. I finally found I was best off just visualizing hitting the object ball on the opposite side of where I wanted it to go so I visualized pushing it into the pocket. One of the hardest things was creating the back half of the cue ball where it contacted the object ball. Then the reason for this response, like you I found slight adjustments were required if I added more than pocket size could compensate for. On the other hand, I have never seen any aiming system that didn't require some adjustment on some shots. Picking a simple system that works for you and learning how to use it works for everyone. Adding complications just adds difficulty without making the shots easier to make. KISS rules!
 
All that confuses the crap out of me.
New players wouldn't stand a chance. They'd take one look at all those lines and tune out. Turn the page.
Kiss. That's me. This game is only as hard as you want to make it.
Hi! I included a similar point in one of my pool instruction books: aiming the center of the cue ball directly at the contact point produces too thick of a hit on cut shots, so adjustments are necessary.

I really like the use of the imaginary triangle, though,—it’s a helpful visual, especially since it aligns well with actual spatial relationships on the table.
 
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