This has what to do with seeing properly?What a bunchvof bullshit this thread has turned into
Im guessing most of you are under 500FR
This has what to do with seeing properly?What a bunchvof bullshit this thread has turned into
Im guessing most of you are under 500FR
That's what I thoughtThis has what to do with seeing properly?
Had similar student, Colorado School of minds. When I told him hitting the contact point harder and harder cut the ball more, he was amazed.The amazing part to me was that they were a graduate student in a technical field. And then there was the student who was about to enter college in computer science and was unclear on what an angle was. Not a particular angle, but any angle, as in the opening between two crossing lines.![]()
I’m not sure how many players do this, but the contact point on the object ball is meaningless to me and I never look at it at any point before the shot. I see the shot, I see the angle required to make the shot, then I aim to hit whatever portion of the object ball I need to hit to pocket it, or aim completely full if it’s a straight shot.Hello, for those of you who use contact point aiming systems, where you first find the contact point on the object ball
by drawing a line from the pocket through the object ball, here is my question.
Let's say you have a long shot , and the object ball is a solid color. You step away from the object ball, after finding the contact point, and head
back to the cue ball which is say - 4 diamonds away. How do you keep track of that contact point on the object ball with your eyes? Thank you.
I do this with many shots, and have tried to teach it to "learning" players. At the very least, I think they should master 'seeing' the resulting angle of the half-ball hit, because it's one of the most reliable/repeatable shots to aim and execute. My thought is that they should easily learn to adjust from the half-ball, once they have it down.I’m not sure how many players do this, but the contact point on the object ball is meaningless to me and I never look at it at any point before the shot. I see the shot, I see the angle required to make the shot, then I aim to hit whatever portion of the object ball I need to hit to pocket it, or aim completely full if it’s a straight shot.
For a considerable cut, I might initially go down in my aim with a half ball hit, aiming at the edge of the object ball, and then make fine-tuning adjustments, more or less than a half ball hit depending on the severity of the cut. On a shot that has a smaller cut angle , I likely initially start with close to a full ball hit, and then make the aiming adjustments off of full ball, depending on the angle.
After many years of playing, you subconsciously know the angles you have to aim the cue ball at to send the object ball towards the pocket. Of course it gets a lot more complicated once you are applying spin (calculating deflection and swerve) but that’s also learned over years, from trial and error.
For an average Fargo rated player, I believe this "equal and opposite segment" description for cut shots is the best I have seen for my short time playing pool. I have been using this technique since I saw it here and I think it improved my game. It definitely makes lining up for the shot easier.
I noticed straightline described something similar also.
Cutshots' and Straightline’s methods to determine the aiming line differ in two ways.speckled implementation is confusing and unnecessary.
Couple things about straightline's method. First, it's Wei table's revelation to me. Other posters used it sans chronology or credit so I'll call it the AZBE. E for epiphany. Previous to that I was the proud independent discoverer of reciprocal section overlap. Or overlaps as PJ calls 'em. Water...Cutshots' and Straightline’s methods to determine the aiming line differ in two ways.
Straightline uses a step Cutshots doesn’t: Straightline uses the midpoint between object and cue balls while Cutshots does not. Likewise, Cutshots uses a step Straightline doesn’t: CueShot uses the concept of equal and opposite areas of overlap between the object and cue balls at contact to determine the aiming line while Straightline recognizes that geometry but it is not needed to determine the aiming line (the line before parallel adjustment).
Straightline and CutShots’ methods determine the aiming line by first finding the object-ball contact point. CutShots’ method then has the player looking at the object-ball contact point and noting how there are equal areas from the contact point to ball edge on each side of the contact point.
CutShots then has the player shifting his view to now looking at the object-ball contact point from behind the cue ball. With this new view, CutShots notes how the visible area on one side of the object-ball contact point now has shrunk. Utilizing the equal and opposite concept, the shrunken area corresponds to the overlap area during the balls contact. CutShots instructs player to make a line from the contact point on the object ball to the cue ball so as to make the same amount of overlap area on the cue ball as on the object ball — an area opposite to and equal to the shrunken area on the object ball.
Straightline’s method is much easier to explain. It starts with two points: the object-ball contact point and the midpoint between the object and cue balls. The player connects those points. That is the aiming line.
Both methods then move the aiming line parallel toward the cue-ball center doing a Straightline “center point roll” to make the cue-stick aiming line.
Wonder if that's why he cycles so much.Ah, I did not realize you were talking about your *personal* "object permanence"....
Shocking huh...![]()
You needed an editor on that post. You drifted into unintelligibility and abbreviationosis.Couple things about straightline's method.
AZBE AZB EpiphanyYou needed an editor on that post. You drifted into unintelligibility and abbreviationosis.
cpg= contact point geometry....yes?Except @bbb . We been posting at each other for a couple years now and he should know what I'm talking about.![]()
Yescpg= contact point geometry....yes?
cbl=?
btw
i went back and looked at some old conversations and some old postings of yours
i think i better understand it now....![]()
Yes
CBL cue ball last.
btw by the way?,,,,,YES
and good….![]()
Wondering why these methods get brushed aside. Even Joe Tucker went to the duck side. I know, more ducks but still...In his 1982 book "billiards accuracy," Marvin Chin called straightline's reciprocal sections method "the 2-point equal portion system" for cutting a ball into the pocket.