2-RAIL KICK SPEED EFFECTS, with the Midpoint-Parallel-Shift Aiming System

dr_dave

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FYI, I just posted a new video that discusses and demonstrates the effects of speed with two-rail kicks aimed using the midpoint-parallel-shift aiming system. The video also resolves a discrepancy concerning two past videos on this topic. Check it out:


Contents:
Supporting Resources:
As always, I look forward to your feedback, comments, questions, complaints, and requests.

Enjoy!
 
FYI, I just posted a new video that discusses and demonstrates the effects of speed with two-rail kicks aimed using the midpoint-parallel-shift aiming system. The video also resolves a discrepancy concerning two past videos on this topic. Check it out:


Contents:
Supporting Resources:
As always, I look forward to your feedback, comments, questions, complaints, and requests.

Enjoy!
Excellent update. Thanks so much from all of us players.
 
As a side question dr Dave, why is it easier to kick two rails to a specific location vs kicking one rail to the same location. In other words it seems speed control is easier kicking two vs one.

I don’t think it is easier kicking 2 rails vs. 1, in general. But going off 2 rails can be less sensitive to speed and spin variations (because changes on the 1st rail tend to cancel off the 2nd rail).
 
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plus 2 system has less variables and if you get familiar to the ball paths
you can pick your target
The Plus System is better suited for long shots when going off a short rail first, especially when the target ball is close to a rail, but both systems are useful. The Plus System also requires “benchmark spin,” and it also requires adjustments when the contact point on the first rail is close to either corner pocket.
 
I like that system where the balls are near a rail but I find it hard to hit balls in the middle of the table. Maybe it’s just me.

Kicking two rails when the OB is near a rail I, more or less, shoot a one rail shot but shoot it long, adjusting for speed of hit and english used. Personally, I have found the mid-point parallel system works for me; however, my "natural" speed my be different then yours. My suggestion is to setup the shot he shows in the beginning and simply practice it until you can't miss. I will say, if the CB is further down table (as in the diagram below) I viewing the shot as a 3 railer and simply inserting the 1B into the equation. Basically, I calculate a 3 rail shot to multiple points in the bottom left until the 1B falls into the path, but I'm more familiar with 3 railers than 2 railers.

1781502416060.png
 
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