@ TheBook & Dogsplayingpool. Thanks!! I had never heard of the 3-ball combo trick to check the rails. I'll try that here in a bit also when I go to my friend's house! :thumbup2:
I love Seybert's! Best I've been able to find in the way of price, fast/free shipping, customer service, and the Seybert bucks! (and no, I don't work there or own it, lol) :grin:
Thanks for the tip (no pun). I seen those on the website but thought they were too expensive... but now that I know more about it, seems worth it. I just got a Kamui soft put on my cue and want it to last as long as possible
Thanks Tom! I know after I ask this and then get an answer I will probably feel stupid... but... why would anybody let their opponent "shoot the shot over again" as opposed to accepting the table? Is it basically if the cue ball is hooked> Almost like a pushout in mid-game? If that's it...
Thanks Neil. I'll try out your suggestions. The weird part about it though is it seems to happen on just about every pool table I've played on and I've seen many other people have the same thing happen to them on the same shot... leading me to believe that it's not a rail problem.
Speaking of ten ball... I'm new to hearing about it and VERY interested. To me it seems like a great concept. I have a rule question on it though since I plan on getting together with some friends this weekend to play. If a ball is "slopped" in to a different pocket than what is called, does...
Ok. Here's the shot: The object ball is on the rail and I have to shoot across the side pocket down to the corner pocket. Something about shooting across that side pocket causes the object ball to drift out towards the center of the table about a half an inch or so causing a miss. Why does...
Here one that I unfortunately use LOTS: "Too much leave and not enough shot" (after duffing a shot but getting a picture perfect leave for the next ball that I don't get to shoot at) :mad: