I like the soft shot clock rules. No foul if the player is in the final execution but if they get up its a foul. I also like the automatic extension instead of the foul.
For the matchroom events, the hard shot clock with the beeps is meant to add a bit of excitement to a game that is less than exciting to most of the general public. The psychological aspect resonates with most people subconsciously.
The only issue I have is that it's pretty much a loss of game to have a shot clock foul. In any other sport the penalty is mostly minimal, although sometimes they can be huge swings. Football teams very often take delay of game penalties for strategic purposes.
As to fast players, I've watched quite a few of Tony Drago's matches and some of the routine misses he makes has to be attributed to his pace of play. It's a beautiful frenzy when he's on, but not so much when he's off. That's not to slight him, he's pretty damn good. That being said there is no reason for agonizingly slow play either, 30 or 40 seconds is enough time for any shot in rotation. I think 20 is just too short for some shots.
I've watched some matches with shorter shot clocks, 20 or 15 seconds I don't remember which. The play was less than stellar, although it was a small sample size, not entertaining at all in my eyes.
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