DCC 1p rule change.....................!!

What prevents players from stalling once they have a lead? Like, if the ball count is 3-2 with 30 min left, what prevents the player in the lead from taking 2 min per shot? Feels like a shot clock needs to be added for this to work.

I've played in a timed Chinese 8 Ball tournament before with no shot clock and sure enough, everybody magically needs extra time to think all of a sudden once they have a lead and the clock starts ticking down.
 
Where's Derbys closest train stop?
What are you talking about?? Nobody rides fkn trains anymore. What train is gonna take you from Colo to Louisville?? I'll tell ya, none. You can take Amtrak to Indy then take Amtrak Thruway Bus to Louisville. Then you'd have to cab/uber to the hotel. About 22hrs total. I'd rather have a root canal.
 
Heath just posted that they are going with traditional rules with a 3hr time limit. Also the event will be open to all ages. Under 21 will not be allowed past casino checkpoint. Lastly, jump cues WILL be allowed in the 9b main event ONLY.
Bad idea imo. Once past the two hour point in the match, whoever is leading will be stalling. What is really needed is a 45 second shot clock. It can be one clock with each player clicking it when they come to the table. The clock will be visible to both players. Perhaps one or two 45 second extensions per game. No ref needed!

Of course this would make too much sense for pool players and tournament promoters. Better to have matches end with a cluster fk where the losing player is complaining about the winner stalling. Just watch.
 
Bad idea imo. Once past the two hour point in the match, whoever is leading will be stalling. What is really needed is a 45 second shot clock. It can be one clock with each player clicking it when they come to the table. The clock will be visible to both players. Perhaps one or two 45 second extensions per game.
I just think both players will be well aware of the limit and aren't gonna dick around for just this reason. None of them will want to be 'clocked out'. I agree the 45sec clock should be a no brainer.
 
Broadly speaking a time limit is not so bad IF you have an experienced field of players —guys that know the game and are going to shoot at their hole.

But at the DCC you have a broad array of skill levels with many players getting in just to get in. The nightmare scenario is two of these guys drawing each other. I think that’s when you get guys eyeballing the clock

Lou Figueroa
 
Trapping or Wedging The Cue Ball.
“ It is a foul if a player deliberately traps or wedges the cue ball in the jaw of a pocket”
How are the 2 players going to argue/ determine “deliberate “ play??
 
Trapping or Wedging The Cue Ball.
“ It is a foul if a player deliberately traps or wedges the cue ball in the jaw of a pocket”
How are the 2 players going to argue/ determine “deliberate “ play??
its pretty obvious when playing.
 
“Deliberate” is a two way term. I can end up : It was not my intention in wedging he cue ball. It just happened. The other side could say “ you did it intentionally. You know better. Then What?
 
“Deliberate” is a two way term. I can end up : It was not my intention in wedging he cue ball. It just happened. The other side could say “ you did it intentionally. You know better. Then What?
Well, if you see the shot coming, call someone over to watch. Or get your video recorder out of your pocket.
 
I only went once but i didn't see any bank/9b matches come anywhere close to 3hr. Most bank matches are over in a hour or less.
may seem impossible but last year I played 2 matches in less time than these 2 guys played one match of banks. Guy I was talking to on the rail said it was approaching 4:15 when I walked away and it was 2-1 and 3-3 balls at that time. NO CLUE how it all went down but they seemed to be constantly at the table so it wasn't like one guy disappeared. I think both players were just that bad and prob fouled like 20 times. Anyway yeah nothing wrong with tossing a 3 hour time limit on a match that will hopefully never come into play!

I did play one match that lasted over an hour in the banks and the first game took 1:10 minutes! haha. Match took 2:15 I think. Balls were just constantly jammed up and we both kept hanging straight backs. Every other match I played was done in less than 1:10 or so. (7 matches)
 
What prevents players from stalling once they have a lead? Like, if the ball count is 3-2 with 30 min left, what prevents the player in the lead from taking 2 min per shot? Feels like a shot clock needs to be added for this to work.

I've played in a timed Chinese 8 Ball tournament before with no shot clock and sure enough, everybody magically needs extra time to think all of a sudden once they have a lead and the clock starts ticking down.
Players will play anything available to play. If you award total points per stage in question there's less incentive to cinch advancement by dragging it out. Total points could also determine payouts.
The issue should be the time factor and not the aesthetics of the olde guarde.
 
I have suggested this before for the problem of slow play in the DCC one pocket, and nobody has ever risen to the bait. My original suggestion was that if a match took four hours BOTH players lose. So I’ll revise it. If a match takes three hours, BOTH players lose. That takes care, to some extent, of the player who is ahead stalling when the match gets close to the three hour limit.
 
I have suggested this before for the problem of slow play in the DCC one pocket, and nobody has ever risen to the bait. My original suggestion was that if a match took four hours BOTH players lose. So I’ll revise it. If a match takes three hours, BOTH players lose. That takes care, to some extent, of the player who is ahead stalling when the match gets close to the three hour limit.

Then what’s the point of going if that can happen to you?

Entry fee, transport costs, hotel, food, official t-shirt…

Lou Figueroa
 
2 outta three. 2hr match limit. Shoot till last ball. Ball total per frame and cumulative for advancement and match assignment. This should progressively filter the slow players.
Example:
High scores are matched to low scores per round. Gentleman shoot your pool...
 
In response to Lou in post #34, the match would take on an interesting aspect after two and a half hours. The player who trailed could threaten the win of the player in the lead by playing a pointless up table safety game. Think “wedge.” The player who was in the lead would of necessity have to start putting balls into play in order to preserve his win. If, however, he put too many balls in play, the trailing player would begin to have opportunities to win himself. The strategy could become complex for both players.

I am, however, concerned there could be hard feelings. This seems to me the most serious drawback to my suggestion. But just saying the match is over at three hours and goes to the player who is ahead can leave the player who is behind relatively defenseless against a wedge-like strategy. And that, too, could become unpleasant.
 
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