In somewhat reverse order...
Yes, as you may have gathered, I practice along these lines.
I originally did that, and still do, depending on what the table looks like afterwards.
Yes, as I mentioned, I was a Johnny-come-lately to the defensive play aspect so the switching sides simulation has been invaluable in learning that.
I am fortunate in that we now have two leagues in our small town area (~10k). One league is VNEA, which allows jumping and the other is a weird mix of Valley and bar rules. I have drawn fouls in the latter by performing jump shots LoL. The VNEA league consists of mostly the more 'elite' players.
Yes, I make sure to make the opponent pay for any miss.
When I get to such a kicking situation, I usually try the kick.
I like the additional realism of starting with the break. Heaven knows I need more practice breaking and it seems more useful than spending the time trying to simulate a break leave by manually spreading the balls.
When I get the chance to play one of my team mates in practice we treat it as a match. Playing the Devil is the best simulation I've come up with in absence of that but it is still the same player playing both hands so not quite real life. A real person as an opponent leads to more unexpected results, just like a match so I like to use use both approaches.
We had a league sign up meeting on Thursday that results in open tables so me and my team mates took advantage by playing each other. I kicked butt early on and then started losing later when I got tired. The team mate I lost to helped me recover my table over the weekend and after it was done and we tried it out I got even with him, 5-0.
... I think you get the drift.
Yes, as you may have gathered, I practice along these lines.
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A variant I developed for 8 ball practice involves when there is a miss. Instead of resetting the shot or pushing the miss to the hole, I treat it as a turnover by an opponent.
I originally did that, and still do, depending on what the table looks like afterwards.
It echos your “not missing” mindset. When an opponent misses, after making a few balls, you can play a game where you limit opportunity, in order to craft a win. It’s a bit like the kids game of keep away.
Yes, as I mentioned, I was a Johnny-come-lately to the defensive play aspect so the switching sides simulation has been invaluable in learning that.
Depending on jump shot local rules and opponent ability, the strategic difficulty varies. The current league I’m in has few accomplished jumpers. Once an opponent has cleared most of their balls, the safety play resembles snooker or rotation games
I am fortunate in that we now have two leagues in our small town area (~10k). One league is VNEA, which allows jumping and the other is a weird mix of Valley and bar rules. I have drawn fouls in the latter by performing jump shots LoL. The VNEA league consists of mostly the more 'elite' players.
My mindset is a combination of patience and making it so that the miss always leads to a loss. If a safety or shot is missed, the Effren process is applied. The idea is that the miss should lead to a loss by your opponent, not a back and forth game scenario with misses playing out.
Yes, I make sure to make the opponent pay for any miss.
It elevates the importance of the shot to nothing, patient safety play and breaking out balls first before trying to run the balls. More balls equal more cover. This incorporates kicking practice as you play the original miss player, too. Effren used to do this when a miss led to a kicking situation.
When I get to such a kicking situation, I usually try the kick.
A progression using a half hour of endplay followed by full table spread ball with ball in hand transitioning into finishing with run outs sprinkled with what I call “fatal miss” practice, is good. You can increase the likelihood of fatal miss situations by adding it to ghost ball practice that uses a break to start. Usually a break instead of spread balls creates more difficult break and run setups. You get to practice your break with that process.
I like the additional realism of starting with the break. Heaven knows I need more practice breaking and it seems more useful than spending the time trying to simulate a break leave by manually spreading the balls.
Schedule breaks that let you debrief and emulate play to simulate league or match play. It’s part of taking the game into practice. Teammates can help by filling time you would normally be seated. This is another way of taking the game into practice.
One player works on break and run while the other player adds the fatal miss practice, getting mulligans. Dry breaks can be handled as a fatal miss or allow the breaker to take ball in hand.
When I get the chance to play one of my team mates in practice we treat it as a match. Playing the Devil is the best simulation I've come up with in absence of that but it is still the same player playing both hands so not quite real life. A real person as an opponent leads to more unexpected results, just like a match so I like to use use both approaches.
We had a league sign up meeting on Thursday that results in open tables so me and my team mates took advantage by playing each other. I kicked butt early on and then started losing later when I got tired. The team mate I lost to helped me recover my table over the weekend and after it was done and we tried it out I got even with him, 5-0.