My first question to posters is.......Why do you want to nudge the 1-10 cluster?
The ten goes in the side quite easily. ( From thd TV angle, looks like it will go even with the 12 there :grin![]()
Nudging balls that are not needed to be nudged, only leads to possible problems in the game.
My first question to posters is.......Why do you want to nudge the 1-10 cluster?
The ten goes in the side quite easily. ( From thd TV angle, looks like it will go even with the 12 there :grin![]()
Nudging balls that are not needed to be nudged, only leads to possible problems in the game.
I like this one except I go 11-14.12, 13, 9, 10, 15, 14, 11, 8 and you're out.
Agreed. Nudging the 1-10 is a fatal flaw of any pattern. Using the 11 as the key ball for the 8 is also a problem. Hangers never make good key balls, as position off a hanger is sketchy.
Draw off the 12 ball back to center.
Play the 11 hanger for one or two rail position on the 14 in either right side corner.
Then, it's all 13-9 shape for stop shot 10 in the bottom side.
15 ball in the top side and one rail position for 8 in lower left corner - or top left if you hit it too hard!
These posts are too damn awesome. Great idea and kudos to mohrt.
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I play a lot of 14.1 so perhaps I'm a little more accustomed to nudging balls than most. From the current position, I'm 100% certain I can nudge that 10-ball 2 or 3 inches so that it goes in the corner. I like this plan because first, it provides an excellent keyball to the 8 and second, I'm absolutely positively certain to have a shot on the 9.
Once that 10 is nudged out, you can use the 9 to get on the 13 and have the 15 to get on the 14. From there, it should be pretty easy to go from the 11 to the 10 and the 8 should be a duck.
Solids or stripes and why? It was a solid break, except no ball dropped![]()
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Sorta like yours but cleaning up top part of table first. I would like to do 12 (don't bother moving any balls on this shot since 10 goes in side easily), 9, 10, 15, 13, 11, 14 then 8 in lower left corner.
Jude and I used to do these type layouts on the Cue Table quite frequently. I slowed down and got away from posting them, but have always enjoyed them. It gives others oppurtunities to see how others react in specific situations.
I used to position balls based on a real occurrence. From league night or a tournament I was playing in.
Jude has a good eye and logically thinks the process through when exposing his patterns. You will learn a lot from studying his methods.
Thanks mohrt for bringing them back.
Thanks for the kind words. Like I said before, there are 100 ways to run out this rack. Hell, you can play every shot completely wrong and still get out. I can even see myself standing over the table and talking myself out of nudging the 10-ball because, as others have stated, you can run them in place.consider. With several hanging balls, the shooter can afford to take any reasonable approach.
My concern has to do with the 8. The 15 as a keyball is pretty good but not great. In fact, my second favorite keyball would probably be the 14 since it's got a couple of available pockets and it's pretty easy to get a natural angle to get on the 8. If I went that route, I'd probably want to use the 15 to set-up for the 14. One thing is certain though, if I don't nudge the 10, I'll probably figure out a way to take care of it within the first couple of shots.
Stripes. You're out.
If the cue ball goes by the 8 on the first shot, I like your way better. I didn't think it did. No matter, that's an ABC out the way you describe it.
Agreed that 14 is a good keyball since it leaves a large gap for the run up to the 8 ball. I do not understand 15 as keyball since it's angled to the side so you can only make it from a small area.
14 is on the head spot. Not the best place for a key ball after which you're going to have to work the cue ball to get on a narrow window for the 8.
The 15 does have a smallish window, but shouldn't be hard to land in if you take the 13-9-10-15 pattern.
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