8-Ball Runout: Challenge 3

greath! =)

i do understand when u draw the lines afterwords, but most posters just write them down, wich makes it harder for me.

keep those challenges coming! this forums should have more posts like this, then other not so usefull flame wars etc.
 
Solartje said:
greath! =)

i do understand when u draw the lines afterwords, but most posters just write them down, wich makes it harder for me.

keep those challenges coming! this forums should have more posts like this, then other not so usefull flame wars etc.
This may help.
You should memorize the colors...it would help :D
 

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Colin Colenso said:
Ok guys, you've got the gist of this. A lot of good ideas put forward for consideration.

So here's one that's a little more difficult and not so clear which balls are the best to take.

Score is 16-16, race to 17 for 100k, Efren has broken and came up dry. What are you gonna do? (Besides take a toilet break!)

btw: Using DDD Pool to get the diagram now.

My simpleton response is that I don't know exactly how, but I'm going to go for this runout as it's a rack that's supposed to be run. I'd probably start with the low balls. 5-ball in the corner. The 6-ball is the only trouble ball, but it gets clear after the 7-ball. I might end up bumping it. But, after that, it doesn't look like a rack that has any serious troubles.

That doesn't mean I'd actually run it out, but it has to be or else I lose.

Fred
 
3th time i got the same idea as colin.
can i aply for a spot in the IPT too then?

nah really. i do seem to get good vieuws of how to run out. (now) .
being a snooker player, i only looked 3 balls ahead. never 8. and this is really improving my game with 200% . still weird that my snooker background helps me finding the easyest out... u think the snooker played a part? or is it just something natural in me?

ill be posting on the next chalenge soon colin!! keep them coming baby. cant wait to see a new one and see how a beginner like me does in finding paterns. its a very good homework.

an idea: maybe u could rate in % chance to run out each of the different possiblities people post? mm maybe im asking to much :) the numbers really helped. (i know i should learn them by head, people are still laughing even in 9ball games when i have to run around the table and read wich ball has wich number.) I KNOW I KNOW, but ive got to start somewhere. :rolleyes: still finished 17th in last 9ball hihihi. wouldnt like to be in there place, getting beaten by someone who dont even knows the numbers and colors of a 9ball game. (YES im starting to know them now . plz dont laugh)
 
Cornerman said:
My simpleton response is that I don't know exactly how, but I'm going to go for this runout as it's a rack that's supposed to be run. I'd probably start with the low balls. 5-ball in the corner. The 6-ball is the only trouble ball, but it gets clear after the 7-ball. I might end up bumping it. But, after that, it doesn't look like a rack that has any serious troubles.

That doesn't mean I'd actually run it out, but it has to be or else I lose.

Fred

Well now I don't feel so stupid. My first instinct was to take the stripes but I like the solids with the 6 ball last before the eight. Either group is going to take some precision play but I like the solids better here. Plus there is the opportunity to play safe behind one of the two solids up table if the position doesn't quite lay right for the out.

John
 
Stripes all the way. 13 down the rail is the setup for the 8 in the side. Before that its all sitting ducks.
 
Colin Colenso said:
Ok guys, you've got the gist of this. A lot of good ideas put forward for consideration.

So here's one that's a little more difficult and not so clear which balls are the best to take.

Score is 16-16, race to 17 for 100k, Efren has broken and came up dry. What are you gonna do? (Besides take a toilet break!)

btw: Using DDD Pool to get the diagram now.

I would shoot the.. 12, draw the cue ball slightly for the 9 in the same pocket...
with a slight angle, Id go 1 cushion and shoot the 10 into the (upper)side, I have already determined the 8 will go in the(downward) side, so I want the 13 to be next to the last shot.. After the 10, I would play position on the 14(pocket its closet to), play the 15 in the (upper) side, and stop for the 11, cut the 11 into the (lower)side for straight in or a slight angle position on the 13..Roll forward for a decent shot on the 8...game set match your the weaner..


P>S there are other ways to get out, shooting the 12 first opens up options, if you failed position on the nine, most likely you would still be able to run out, never pass up so many balls so close to the sides, easy shots, and not much to do with the cue ball.. as long as the 13 was the shot to set up on the 8 I really see no problems getting out..

2wld4u
 
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Not sure what the IPT rules are, but the 8 ball rules that I know of, you can use the 8 ball to combo in another ball when the table is open. If that's legal, then the best way to start the rack is to shoot the 8-6 combo.
 
cuetechasaurus said:
Not sure what the IPT rules are, but the 8 ball rules that I know of, you can use the 8 ball to combo in another ball when the table is open. If that's legal, then the best way to start the rack is to shoot the 8-6 combo.

WPA / BCA rules:

4.9 OPEN TABLE

"....However, when the table is open and the 8-ball is the first ball contacted, it is a foul and no stripe or solid may be scored in favor of the shooter. The shooter loses his turn; the incoming player is awarded cue ball in hand; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed."
 
Colin Colenso said:
haha

I like the idea of getting rid of the 14 early, but that looks like a tricky little drag shot to get a good angle. Worth considering though if it feels right when over the table.

To me though, it requires more moving around of the CB than is necessary. Here's an idea...

i couldn't tell what was what until you laid out your plan:):):)

i don't like the solids because of that nasty 7-6-5 area that seems to be blocked either by each other or by stripes. so i'll take the stripes. working backwards, the best stripe to get on the 8 is the 13 in the upper left then the 8 in the side. the rest are easy, but i want to get rid of the 14 early because it's a useless ball in a worthless position. so i would start with the ball you did in the side, but i would slide down a little for the 14 in the upper left and bring the ball back to approximately where you left the cb after your first shot. this gives you the option of two stripe balls as backups. since they are all in the center of the table, you can access them anywhere.

all 5 stripe balls(4 after you drop your first shot) in the center of the table can go to the top side pocket or three of the four corners(top left is the only one being blocked). if you overrun the 15 to the corner, you can play it or the 10in the side.

your last shot is to drift to the top rail, pocket the 13 in the corner, drift the cb about <1 diamond for the side pocket 8

there a bunch of ways to run the center balls, and i can't tell if any are blocked, but you have many option with all of them anyway.........but i would prefer the 10 last so that i can drift to the rail for the 13, then 8. 11-14-15-9-12-10-13-8...the beauty of this run is you never shoot at the same pocket twice in a row....and the pattern is triangular. or the 10-12-15-9 are virtually all stop shots.
 

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bruin70 said:
i couldn't tell what was what until you laid out your plan:):):)

i don't like the solids because of that nasty 7-6-5 area that seems to be blocked either by each other or by stripes. so i'll take the stripes. working backwards, the best stripe to get on the 8 is the 13 in the upper left then the 8 in the side. the rest are easy, but i want to get rid of the 14 early because it's a useless ball in a worthless position. so i would start with the ball you did in the side, but i would slide down a little for the 14 in the upper left and bring the ball back to approximately where you left the cb after your first shot. this gives you the option of two stripe balls as backups. since they are all in the center of the table, you can access them anywhere.

all 5 stripe balls(4 after you drop your first shot) in the center of the table can go to the top side pocket or three of the four corners(top left is the only one being blocked). if you overrun the 15 to the corner, you can play it or the 10in the side.

your last shot is to drift to the top rail, pocket the 13 in the corner, drift the cb about <1 diamond for the side pocket 8

there a bunch of ways to run the center balls, and i can't tell if any are blocked, but you have many option with all of them anyway.........but i would prefer the 10 last so that i can drift to the rail for the 13, then 8. 11-14-15-9-12-10-13-8...the beauty of this run is you never shoot at the same pocket twice in a row....and the pattern is triangular. or the 10-12-15-9 are virtually all stop shots.



well, if your playing Efren It would be wise to at least look like a professional...

2wld4u
 
Stripes:
11 low side, 10 stop shot high side, 15 low side, angle for two rails draw from 14 upper left corner to 9 and 12 low right corner (or one in lrc and one in llc, good plan B) to finish straight for the 13 high left corner, soft follw and miss the straight 8.

Good luck for IPT, Colin!
 
bruin70 said:
if you overrun the 15 to the corner, you can play it or the 10in the side.
From the diagram, I doubt the 15 can pass the 12 ball in the top right corner. If not, you basically drew out the run out that I proposed a while back. :p
 
2wld4u said:
well, if your playing Efren It would be wise to at least look like a professional...

2wld4u

well,,,there are several ways to play this thing, but since you chose to critique my pattern, the least i can do is return the favor.

why did you choose to pocket the hardest shot on the table(12) for your first ball? if i'm not mistaken, this is not ball in hand, but you must think it is, else how can you possibly draw off the 12 for the 9 in the same pocket (i'm assuming you mean the lower right pocket. it's the only one that you can do what you say)????????????????

and even if it WAS ball in hand, why DRAW to the 9 in the same pocket when it is much easier to roll the cb for thr 9 in the other corner?
 
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jsp said:
From the diagram, I doubt the 15 can pass the 12 ball in the top right corner. If not, you basically drew out the run out that I proposed a while back. :p

then the 10 can go next. two like minds:):)

dude, do you have any clue what 2wld4u was thinking when he replied to me or am i missing something? i later checked his pattern on page two, and it is impossible unless he has ball in hand??!!
 
bruin70 said:
dude, do you have any clue what 2wld4u was thinking when he replied to me or am i missing something?
I have no clue. Maybe he was just trying to make a joke regarding you not knowing what ball was what. But heck, I still don't remember the colors and numbers of the stripe balls as of this date. I first had to look up online the matching between colors and numbers before detailing my run. If that's not professional, oh well, cuz i'm not professional. :)
 
Colin Colenso said:
haha

I like the idea of getting rid of the 14 early, but that looks like a tricky little drag shot to get a good angle. Worth considering though if it feels right when over the table.

To me though, it requires more moving around of the CB than is necessary. Here's an idea...

Best solution Colin for the 10, 12, 9, 15...10 has to go top side, 8 has to go bottom side...14 to 13 transistion is best option for 8 in bottom side...I'm OUT!
 
long story for a short explanation. but thx anyway :p
its true colors are not always the same here in europe as in the us.
ive played purple/ pink / weird red nr4 balls.. its confusing.
 
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