8-Ball Runout: Challenge 3

bruin70 said:
well,,,there are several ways to play this thing, but since you chose to critique my pattern, the least i can do is return the favor.

why did you choose to pocket the hardest shot on the table(12) for your first ball? if i'm not mistaken, this is not ball in hand, but you must think it is, else how can you possibly draw off the 12 for the 9 in the same pocket (i'm assuming you mean the lower right pocket. it's the only one that you can do what you say)????????????????

and even if it WAS ball in hand, why DRAW to the 9 in the same pocket when it is much easier to roll the cb for thr 9 in the other corner?


The 12 isnt a hard shot, it may look difficult but on a real tables its not, I set the balls up and ran them out like I explained... all that is required is a lil touch on the first shot.. I explained there are other ways, and to me it all begins with the 12, and ends with the 13... however you get from the 12 to the 13 with proper position would be ok... Lots of options, there are about 1,000 or more patterns that are far more complex and just as easy to get out.. I face those situations daily...

if thats not enough, then I'll explain further, the 12 is the ONLY shot imo that you can miss position on and still get out... The 9 being the next shot is what I chose... that put me in perfect position to set up on the 13... for all the money thats me.. playing for fun, or a game not so important... well, hell Id take low balls... and bank the 8...


2wld4u
 
2wld4u said:
The 12 isnt a hard shot, it may look difficult but on a real tables its not, I set the balls up and ran them out like I explained... all that is required is a lil touch on the first shot.. I explained there are other ways, and to me it all begins with the 12, and ends with the 13... however you get from the 12 to the 13 with proper position would be ok... Lots of options, there are about 1,000 or more patterns that are far more complex and just as easy to get out.. I face those situations daily...

if thats not enough, then I'll explain further, the 12 is the ONLY shot imo that you can miss position on and still get out... The 9 being the next shot is what I chose... that put me in perfect position to set up on the 13... for all the money thats me.. playing for fun, or a game not so important... well, hell Id take low balls... and bank the 8...


2wld4u

looking at the original drawing,,,the angle seems too great. it seems impossible to cut the 12 AT THAT ANGLE to the corner, draw and hold the cb for the 9, unless you bump the 15, which then makes the run more complicated than need be.

in any case, it seems you still chose a harder shot than the 11.

getting rid of the 14 early is important, imo, because it's a worthless ball. what could be easier than drifting over after pocketing the 11. the 11-14 is like a gimme and requires no effort,,,THE POSITION IS THERE.
and after pocketing the 14, going two rails towards the center, i leave myself two options(10,15)

in looking at your run, everything seems incumbent upon pinpoint cb placement. you run depends on it with no room for mistakes. 12 to 9 requires an angle on the 9 to come off the rail for the 10. what if you can't hold the cb for the 9, and you bump the 15. now you not only have no angle to come off the bottom rail for the 10, but there's a chance you might bump the 15 to block the 10 anyway. and shooting the 10 requires that you have the correct angle to drift over between the 5 and 7 for your 14 shot. and after you knock in the 11, you expect to get to the 13,,,how??? even with ball in hand on the 11, whether you want to draw back for the 13 or come off the lower rail for the 13, you'll have a narrow corridor where you need to avoid the 8 AND that very looming side pocket on top.
 
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Colin Colenso said:
Ok guys, you've got the gist of this. A lot of good ideas put forward for consideration.

So here's one that's a little more difficult and not so clear which balls are the best to take.

Score is 16-16, race to 17 for 100k, Efren has broken and came up dry. What are you gonna do? (Besides take a toilet break!)

btw: Using DDD Pool to get the diagram now.


I havent read anything in this post yet, but here is how i do it. I figure there is a few options to start off with.
Option 1: Play the 9 - 2 Combo controlling the 9 well enough to stay out of the way of the 4 ball. I think it could be hit so that the 9 maybe only rolls a tiny bit and the cue drops below the 4 for a long shot to the other corner or a shot on the 1. I don't like this option though, to many balls moving, and the 6 and 8 have to be moved later on in the rack and i dont like that.
Option 2: Cut the 11 in leaving the cue on the short side of the 14 or holding it there to shoot the 15 across to the other side. Again not my favorite option. I like leaving the 11 there for a few shots. Why? If i make a mistake, its in a pretty good spot for a recovery, i could move the CB just about anywhere from there.
Option 3: Cut the 12 into the corner, either drawing into the 15 to stop somewhere near there, or (its tough to see the angle) bring the CB between the 9 and the 15 spinning it with bottom right for a shot on the 14. I like this shot for alot of reasons. 1. I am confident i can make the 9-ball. 2. If i dont land perfect on the 14 i have 3 other balls (11, 15, & 9) to work the cueball back into line. I can consentrate purely on the 12.

So here is how i do it. Cut the 12 to the Corner, playing between the 9 and the 15 spinning down to the 14 ball. Play the 14 ball in going straight back up the table 1 rail to straight in shape on the 10 ball. Roll forward a little for a slight angle on the 9. Shoot that in the side and slide down for straight in on the 15 ball in the opposite side. Stop dead or roll forward enought to replace the 15 with the CB. Shoot the 9 in the corner with Firm Center ball letting th CB drift a little the the right (in the diagram) of the top side pocket, for Just off straight in on the 13 ball. If you land perfect your frozen to the rail, from there, you can either roll the 13 in safely for the 8 ball in the side, or risk it all, firm it a little and bump the 5 ball so your a little closer.(amateur mistake.)
 
bruin70 said:
looking at the original drawing,,,the angle seems too great. it seems impossible to cut the 12 AT THAT ANGLE to the corner, draw and hold the cb for the 9, unless you bump the 15, which then makes the run more complicated than need be.

in any case, it seems you still chose a harder shot than the 11.

in looking at your run, everything seems incumbent upon pinpoint cb placement. you run depends on it with no room for mistakes. 12 to 9 requires an angle on the 9 to come off the rail for the 10. what if you can't hold the cb for the 9, and you bump the 15. now you not only have no angle to come off the bottom rail for the 10, but there's a chance you might bump the 15 to block the 10 anyway. and shooting the 10 requires that you have the correct angle to drift over between the 5 and 7 for your 14 shot. and after you knock in the 11, you expect to get to the 13,,,how??? even with ball in hand on the 11, whether you want to draw back for the 13 or come off the lower rail for the 13, you'll have a narrow corridor where you need to avoid the 8 AND that very looming side pocket on top.

seems like your pattern is a little dangerous.


hmmm, well I dont know how or I would show you on the diagram... or if you pay me, I'll shoot some video of that rack... 90% of all the shots I used natural angles...

HOW DO YOU USE THE DIAGRAM??????


Im not trying to be a butt head, it would be alot easier if I had something you could see..

your not exactly on track, the 11 to the 13 is cake.. I used that shot because all I had to do was make it... position happened naturaly.. There is only one draw/stun shot... that is the 12 to the 9.. the rest is follow or center ball..

the 12 isnt bad, I shot it with with low, right.... the 11, a half a tip above center...

yes, the idea is NOT to hit any balls playing position, only if you have a cluster or a trouble ball.. If you hit center ball on the 12, youd loose...

so you need to learn a couple basic strokes... I assumed a professional level, on a amature level, the game is differnt... In that case, play the ball closest to you.. ( that you can make) 8 ball is a forgiving game, in that if you miss position you may have other options... Hard in a sense because all of the balls can clutter your mind..

Im certainly not the best, but I did run this out with ease, and so can you...


2wld4u
 
you can use your paint program that comes with windows.

i can control the cb well enough,,, but until i see in on the table, the 12-9 doesn't look right in a diagram.

the angles for your patterns look very narrow(9, 10, 14),,,,,did you plan to come off the rail to get the cb closer to the 14 or drift over between the 7 and 5? and as i mentioned ,,,11 to the 13 , even with ball in hand, gives a dangerously narrow area to get good on the 13(orange). the 11 is the last ball i'd choose for the 13, and any one of the middle balls are better, imo
 

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Kinda, criptic but here it is.... you could actualy go past the 5 ad have the same end result, if you were weary of the table speed...
 

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FOR ME, 14-10 early is best. i can do 10-12-15-9,,,10-9-12-15,,,10-15-9-12 depending if i overshoot the 10 or not.

if i can't see the 10, i can do 15-9-12-10,,,15-12-9-10,,,15-10-9-12,,,,15-10-12-9,,,the 10 going to either the corner or side pockets

and in all cases, i'll find it easier to drift over to the 13 and avoid a scratch because i can drift PASSED the side pocket, which is safer, imo
 
2wld4u said:
Kinda, criptic but here it is....


that's what i saw when you described the pattern. clearly, you're wayyy good because you are working within a very tight pattern(as in my diagram earlier). 11-15 is not hard but it's not fun either

i'll have to set up that 12-9 and try it myself
 
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bruin70 said:
FOR ME, 14-10 early is best. i can do 10-12-15-9,,,10-9-12-15,,,10-15-9-12 depending if i overshoot the 10 or not.

if i can't see the 10, i can do 15-9-12-10,,,15-12-9-10,,,15-10-9-12,,,,15-10-12-9,,,the 10 going to either the corner or side pockets

and in all cases, i'll find it easier to drift over to the 13 and avoid a scratch because i can drift PASSED the side pocket, which is safer, imo


you can adjust the angle off the rail with spin... I actualy used top with left of the 14 to th 15, I made a mistake in the diagram... it worked out when I tried it, Maybe Ill do it again and try other options... I'll try the low balls, and I'll try every pattern everyone has mentioned including yours... Fair enough?



2wld4u
 
2wld4u said:
you can adjust the angle off the rail with spin... I actualy used top with left of the 14 to th 15, I made a mistake in the diagram... it worked out when I tried it, Maybe Ill do it again and try other options... I'll try the low balls, and I'll try every pattern everyone has mentioned including yours... Fair enough?



2wld4u

dude,,,i've shown my patterns already :):):)

i think i have a lot of room for error. with the 11 gone, yellow is for the 14, blue is for the 10 or 15. polish off the middle balls and drift to orange. the blurred out areas are your room for error,,,,yes?
 

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lol had to bump the 8 and the three... and no I havent tried it yet...
 

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bruin70 said:
dude,,,i've shown my patterns already :):):)

i think i have a lot of room for error. with the 11 gone, yellow is for the 14, blue is for the 10 or 15. polish off the middle balls and drift to orange. the blurred out areas are your room for error,,,,yes?


Dude? yeah, you need to buy the video, for you? 1,500$ anyone else, 5$ plus shipping... I seen a clearance on vhs tapes, and I want to make some home video, so Im going to buy them anyway... the 5$ should buy my gas...

all i'll run evrything out.. even yo momma...


2wld4u

lol.. couldnt resist..
 
you can have the solids!!:):):)

even if you clear the 7-5-6 well, getting to the 8 is difficult. both corner pockets will be hard, the top left pocket is blocked byt the 10-15-9-12. there's a narrow corridor for the bottom left pocket, only the cb somewhere near the 13, imo. so the easiest bet is the 8 in the top side, but that's not easy unless you leave the 4 or 2 last
 
2wld4u said:
lol had to bump the 8 and the three... and no I havent tried it yet...

i like this solid ball runout better
 

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well...here ya go... from zen master ho chi win ti pi e'

HAPPY HALLOWEEN!!!!!!
 

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LOL....get the kids out of the pool room...they're mess'n up my nice new cloth :(

btw: I saw Mike Masse make that last run out you drew :eek:
 
2wld4u said:
well...here ya go... from zen master ho chi win ti pi e'

HAPPY HALLOWEEN!!!!!!

surely you jest!!! it is impossible to get the cb to run that lime green path!!! maybe the dark blue path, but no way the lime green.
 
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onepocketchump said:
Well now I don't feel so stupid. My first instinct was to take the stripes but I like the solids with the 6 ball last before the eight. Either group is going to take some precision play but I like the solids better here. Plus there is the opportunity to play safe behind one of the two solids up table if the position doesn't quite lay right for the out.

John

I've got an 8-ball tape where Rempe is shooting at a full rack that was just broken. It was one of those tricky first shots, very similar to this #3 8-ball rack. Lisciotti says something like, "Danny (Medina), which balls would you take here, and what shot do you shoot first?"

Medina answers, "he's out. It doesn't matter which balls he takes."

Lisciotti was doing the same thing as we do here, trying to get some conversation of the ins and outs of 8-ball. But Medina looked at it from the professional point of view. The rack was open, a top professional should get out.

BTW, Rempe shoots a back cut on a ball, almost identical to the 5-ball shot and easily gets out. If I ever think about it, I'll copy it to e-media and share it. I think that's why I said 5-ball first. LOL. But in retrospect, I'd shoot the 7-ball first. If that ball near the side goes, I might opt for that one. Either one. It should be run.

Fred
 
cuetechasaurus said:
Not sure what the IPT rules are, but the 8 ball rules that I know of, you can use the 8 ball to combo in another ball when the table is open. If that's legal, then the best way to start the rack is to shoot the 8-6 combo.

My '85 rulebook up until about 15 years ago, you could do this with the 8-ball on an open table, but the BCA did away with that.

Fred
 
bruin70 said:
i like this solid ball runout better
ROFL , sorry for bumping old post, but hadnt seen it, and this one just made me laugh SO hard i wetted my pants. :D GREATH job bruin :p
 
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