Goog advice ..
Tim-n-NM said:
I read the map from my breakout of clusters. Normally you will have at least 1 set of balls to breakout. I find the shortest distance for my breakout and try to do it very early or plan on a nasty little safe during the breakout. The table as you know is always different and your planning of a runout is always differnt also. There are times I work my way back from the 8 but I have no general rule in doing so. Its all about the layout. I think using different methods for different layouts are key. I would not get stuck using the same method on every layout. You have to feel the table and know what your limits are. Breakout early and play smart safes.
Tim made some good points. I always after the break, if I am breaking,
instantly evaluate the table. I look for the 8 and any balls close to it or
hindering it from going into a pocket. If I see a problem, I decide then
how I am going to eliminate the problem with the 8. Then I look at the
general layout again, which balls are best for a run, any problems with
being able to run them. If there are problems with some of the balls,
I decide on solutions to them. If there are no problems, I proceed to
run the table. I also take note of any 'cautions' from the layout, like
where I might need a 'finesse' shape shot to get on a ball, or to nudge
a ball out of the way for shape.
If, for some reason, I can not run out, I make a mental note at what point I will have to play a safety, and also note how his balls are laying,
if there are problems for him running the table, and whether he can safety
me back after I safety where it will give me a bigger problem.
Then I usually decide on the 1st 3 balls of the run and sequence. Then I
evaluate the rest of the run individually by each ball, getting shpae, what angle I need, the ball after that one, so that 4-5-6-7 (if they exist after
the break) are looked it ball by ball. Unlike other players, I do not worry
about having my last ball being close to the 8 for a connect the dot out,
if that ball close to the 8 will solve a 'run' or 'shape' problem in the earlier
part of the run.
Now, I know my initial evaluation sounded like a lot of work, but most is instant recognition for me, and only if there are problems, do I consciously think about what I need to do. Generally, it only takes me about 10 seconds at looking at the table, maybe a little longer if many problems, and then I am ready to go. Of course, I have been playing 44 years though.
I kind of have a reputation for my strong positional play, and usually have
no problem getting on the 8 no matter where the last ball of the half is located. I might also note that usually I am not a finesser when breaking
out balls, in other words cherry picking on breakouts. I usually do my breakouts fairly strong, unless something is obvious, and take the roll
that occurs.
I, also, when my opponent is shooting evaluate his run and if any balls will give him a problem, usually it will be a breakout shot or getting the wrong angle of one of his balls which will cause him more of a problem following up. Some players, I can recognize the ball that they will mess up on,
and I go ahead and evaluate how to get out after he messes up (from my chair of course).
It does annoy me though when a player takes 3 minutes evaluating his
run when there is nothing hard about the run to start with. It wears on
my patience, especially if there are only 3 balls left.