That's not a new idea - I've tried it (too limiting for me). It just took this long to drag the actual reasoning for it out of you (including your incorrect claim that it "reduces variables"). If it takes this much effort for your students to get clarity I don't envy them.
pj
chgo
No, it took too much effort on my part to get you to say you tried it, although I don't understand "too limiting for me". If it's variables, I want to limit variables for me and for students. If it's stop, the cue ball tends to stop dead, as it should.
It takes zero effort for most students, by the way, I say "try this" and most of them try it and like it.
Now, some students are minded like you and require a more Socratic or diplomatic approach. And please know that I always appreciate your keen mind but never your rudeness--I like bluntness--just not rudeness. Why was it a neccessity to mock my teaching again, especially since you've never had a lesson with me or played a game with me? I don't get it. I'm just not in the same plane as you. I was taught at a young age that debate was a great thing from a synthesis-antithesis-new synthesis perspective, but never rudeness. I feel like when you mock me or are rude to me, that you are admitting you agree with me in the debate, but just won't admit it, and so go passive-agressive or downright aggressive.
My claim, by the way, that it reduces variables is proved correct. I likewise at first found Nick's comment heretical, but thought it through. Have you considered the following?
In classic pool teaching, what do we do to adjust on the vertical axis? Adust the bridge hand, which creates different cue angles, which in turn provides differing hits on the cue ball, in terms of different feel and feedback through cue vibration. When you always hit on one cue ball spot only, your cue is at the same angle, and the feel is changed only in terms of speed/grip force, thus:
Traditional Stop: Variables include aim on the c.b., stroke speed/grip, feel based on stick angle.
Nick's Way: Aim same, feel same/quite similar through impact, variable is stroke speed/grip.