IndyOrganizer
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Does anyone have a good system to use for a APA Skill Level Handicap 9 ball tournament that doesnt use the ball count method and instead a Game count method?
whats regular 9 Ball rules?, The point of using apa skill levels is to have a handicapWhy would you want to invoke APA in a 9-ball scenario if you don't want to use ball-count? "Regular" 9-ball rules and tournament structure is pretty commonplace, shouldn't be an issue if you don't like ball-count.
Smash break, slop counts, you have to hit the lowest ball on the table first or it is a foul, ball in hand anywhere for any foul even on the break, the nine ball is the only ball that counts and when it is made legally the shooter gets one point and the game is over. There are some other relatively unimportant details you can find here:whats regular 9 Ball rules?, ...
Just add extra games for the 8-9 skill levels that 8 ball doesnt go to?As for an answer to your question....
Use the same number of racks won as for eight ball. Like if a 3 plays a 7, how many racks does each need in your normal matches?
Probably a good idea. You may have to adjust the spots from experience after the first event.Just add extra games for the 8-9 skill levels that 8 ball doesnt go to?
It would probably be simpler to win the number of games in your Sill Level (i.e. an SL3 has to win 3 games). If you start to try and use the 8-ball games-to-win chart, it will get confusing for certain matchups, and doesn't accommodate SL8 and SL 9 anyway. Easier for a non APA tournament to just "play to the handicap".As for an answer to your question....
Use the same number of racks won as for eight ball. Like if a 3 plays a 7, how many racks does each need in your normal matches?
It would probably be simpler to win the number of games in your Sill Level (i.e. an SL3 has to win 3 games). If you start to try and use the 8-ball games-to-win chart, it will get confusing for certain matchups, and doesn't accommodate SL8 and SL 9 anyway. Easier for a non APA tournament to just "play to the handicap".
I agree, and that's the reason games on the wire isn't used much as a spot in 9-Ball when players match up. 9-Ball and games like it are games where it's not unusual to win while doing much less "work" than your opponent, so handicapping based on wins/losses alone is very hard and won't always give you a good idea of who is the better player or by how much. Interestingly enough, the better the two players are the truer that handicap will be. But if you're using the handicap to spot games, it's probably best to use a handicap based on games won/lost, and not APA handicaps based on balls made.I just came back from of year tournament, 8 ball. We played the session using the R4 races, the tournament was R3, I had to play a 4-2 race then three 5-2 races in a row to win, so the R3 favors the the better player a bit more than the higher races. I do have to say if this was 9 ball the results would very likely have been different due to the nature of 9 ball being much tougher on the player if you make a mistake on the last couple of balls. I feel pretty safe with a 5-2 race with someone a 100 pts bellow me in 8 ball since I know they still need to run out if I make a mistake, if we played 9 ball, a missed 9 puts them on the hill and who knows what can happen after, 9 on the break, early combo for them, I can make another mistake in the 5 racks I need late in the game and set them up. 9 ball is a game more suited to longer races for higher handicaps than 8 ball has to be.
The point here is that if this is a 9 ball tournament, the longer the race that is picked, the more it will favor the better player, while for 8 ball it can be OK with a shorter race where the better players don't need to play perfect every rack to survive.
There were two successful handicapped nine ball leagues in this area that had game spots. It worked well. Now that we have FargoRate it is dead simple to set up nine ball spots by wins/losses....9-Ball and games like it are games where it's not unusual to win while doing much less "work" than your opponent, so handicapping based on wins/losses alone is very hard and won't always give you a good idea of who is the better player or by how much. ...
I know nothing about the leagues of which you speak, but my first guess is they were all or almost all better players. Game spots in 9-Ball get better when the players are better (as I said previously). But then again, if you're scoring by game and you want to have a league, game spots are just about your only option so it doesn't surprise me that there are some successful ones. It's not very good but it's all we have and we want to have a 9-Ball league, so we'll make it work, that kind of thing.There were two successful handicapped nine ball leagues in this area that had game spots. It worked well. Now that we have FargoRate it is dead simple to set up nine ball spots by wins/losses.
I think the Arizona system (prior to their changeover to FR) was all game spots.
The leagues were the USPPA and the NPL. There was a wide range of players. I used to give the weakest player in the room 10-2.I know nothing about the leagues of which you speak, but my first guess is they were all or almost all better players. ...
I've heard of those. Funny though, I've never heard the word "successful" associated with them. Popular, maybe. But I do believe the system you use and the races don't matter as much as the people in the group and the person running it. If you make it fun players will play. Conversely, you can have the best and most accurate system in the world and the wrong person in charge, and it's hard to sustain.The leagues were the USPPA and the NPL. There was a wide range of players. I used to give the weakest player in the room 10-2.