I believe that league handicapping tends to hinder player development. There is really no benefit in becoming a better player if at your current handicap you are able to win slightly more than 50%. There is also the likelihood that individuals will sandbag to keep there level down.
The questions I pose are:
Would it be beneficial to make a reward system within a league for progressing through the skill levels?
Should this be done in the form of a discount for moving up a skill level?
Would this work better by paying higher payouts to higher skill levels?
Just venting for a moment as I see our local level of play maintaining rather than increasing. Lately, the only players that appear to be getting better are very few of us who actually try and younger players who do not have this league handicap mentality. For example, a male skill level 2 (means they can't run 3 balls) once told my wife (also skill level 2) that it's ok, he used to play bad too. This was immediately followed by his teammates telling him, "You idiot, you still play bad." Handicapping hurts player's desire to improve.
The questions I pose are:
Would it be beneficial to make a reward system within a league for progressing through the skill levels?
Should this be done in the form of a discount for moving up a skill level?
Would this work better by paying higher payouts to higher skill levels?
Just venting for a moment as I see our local level of play maintaining rather than increasing. Lately, the only players that appear to be getting better are very few of us who actually try and younger players who do not have this league handicap mentality. For example, a male skill level 2 (means they can't run 3 balls) once told my wife (also skill level 2) that it's ok, he used to play bad too. This was immediately followed by his teammates telling him, "You idiot, you still play bad." Handicapping hurts player's desire to improve.