Comprehensive list of drills?

dquarasr

Registered
(Yes, I searched but got so many irrelevant hits it was fairly useless.)

There are so many videos and books that suggest drills. Does anyone know of a comprehensive list of drills, a central place to go to work on specific topics?

If not, perhaps we can start one here? What do you all think? If it is successful, maybe we can make it a sticky. (Would it might be better on the Instructions sub-forum?)

What I would like to see is:

Title: (short descriptive title)
Description: (brief description)
Set Up: (how to set up the balls on the table). Ideally, this would be accompanied by an image such as chalkysticks drawing.
Continuation (Y/N): Y/N
Why This Drill: (this one is important - what does this drill teach, what is its main purpose and why do I need it?)
Target Result: (what should happen?)
Variations: (describe variations and what each variation teaches)
Attribution: (Optional, if known)

Examples:
Title: Mighty X
Description: Straight-in diagonal shot
Set Up: CB on 2,1 diamond, OB on opposite diagonally 2,1 diamond
Continuation (Y/N): Can be but traditionally is not
Why This Drill: Teaches perfectly straight cueing. Ensures alignment, vision centering, aiming, speed control, tip placement, etc. Great for honing fundamentals.
Target Result: pocket the OB with zero movement of the CB after contact with the OB
Variations: 1 - Stop shot, no movement of the CB; 2 - Follow directly into the same pocket as the OB; 3 - Draw directly into the opposite pocket as the OB.
Attribution: Bert Kinister

Title: Speed Control
Description: progressively send balls *just* a bit farther than the previous shot
Set Up: line up a number of balls (say, 10) across the first diamond off the foot string
Continuation (Y/N): N
Why This Drill: to learn shot speed control
Target Result: first ball shot stops 1/2 diamond from starting position; second ball stops just past first shot, ideally within a 1/2 diamond of the previous ball; third shot stops just past previous shot; and so on
Variations: 1 - balls shot land *just* past the previous shot; 2 - balls land *exactly* 1/2 diamond farther than the previous shot; 3 - Advanced: shoot each ball off the far cushion and have each subsequent ball land just past the previous ball
Attribution: I believe I first saw this suggested by Bob Jewett but I could be wrong
Standard Variation:
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You may be putting the cart before the horse. If you have the basic skills down -- pocketing, draw, follow, stun, some side spin -- then you need to figure out what your weaknesses are. What shots do you routinely mess up? Which shots are you afraid of? Which easy shots end your runs?

Once you figure out what your weaknesses are, it's usually not hard to make your own drill specifically for that problem.

You may need help to decide what to work on, but one way is to video record your matches or practice sessions. Another is to see what you fail on in the Billiard University exams mentioned above. (They're free.) Another is to have a coach/instructor look at your game.
 
You may be putting the cart before the horse. If you have the basic skills down -- pocketing, draw, follow, stun, some side spin -- then you need to figure out what your weaknesses are. What shots do you routinely mess up? Which shots are you afraid of? Which easy shots end your runs?

Once you figure out what your weaknesses are, it's usually not hard to make your own drill specifically for that problem.

You may need help to decide what to work on, but one way is to video record your matches or practice sessions. Another is to see what you fail on in the Billiard University exams mentioned above. (They're free.) Another is to have a coach/instructor look at your game.
Understood. I was thinking that anyone could benefit using this as a resource by reviewing the “Why this drill” section of each and trying the suggested drill that matches the weakness to be addressed.

If the collective doesn’t think this will be useful, well, then, never mind. 😄
 
... If the collective doesn’t think this will be useful, well, then, never mind. 😄
I think that could be very useful to people who aren't up to constructing their own drills. It will be a lot of work, though.
 

Apologies ahead of time. I was hoping for something a little better. This post is the first thing that comes up.

Freddie <~~~ no help
 
Drills are to build technique and overview. Fundamentals don't change but the drills should also reflect an evolving technique and awareness.
 
Asking for a comprehensive list of drills proves that you don't understand what a drill is or used for.

A drill is supposed to be something that breaks parts of a game down to their essence, so a person can work on skills in a methodical manner.

Most of the drills I spent time on as a young'un were useless. If a drill has a bunch of rules, it is NOT A DRILL, it is a game. Play the game if you wish, but doing many of those as drills serves only to frustrate. A drill is something that you work on to enhance one skill, with an easy way to see progress on that one skill.
 
My modified 9 ball rails allowed version allows recovery shots as long as none of the remaining balls disturbed. Up to 7 that way 🤷‍♂️ 😉.
Left vs Right makes it even more entertaining.
 
Asking for a comprehensive list of drills proves that you don't understand what a drill is or used for.

A drill is supposed to be something that breaks parts of a game down to their essence, so a person can work on skills in a methodical manner.
I suppose you missed the part where the drill’s raison d’etre is described. Having a comprehensive list allows users of the list to search on a particular skill and then work on that skill.
 
I suppose you missed the part where the drill’s raison d’etre is described. Having a comprehensive list allows users of the list to search on a particular skill and then work on that skill.

Oh, I didn't miss anything. Any drill that uses more than two object balls set on specific points are not drills, they are games or challenges. Practicing draw only requires one OB. Practicing cuts only requires one OB. Practicing specific shape scenarios only requires one OB, but a second may help keep people honest.

I have never encountered a situation in a game where I had to shoot a line or circle of twelve balls into one pocket...except for games that some genius called drills.

The shape drills that use many balls are all bs. Shape is going from one ball to the next. The third, fourth, etc. are superfluous and only serve to prove that you didn't get proper shape on one of the earlier shots...which then is what you need to practice and nobody needs to describe that drill to anyone.

There is value in practicing short or long position runs, but why would anyone want to have those balls on the same spot all the time?

If you know what you have problems with, then you know what to practice. The drill to work on that is, well, doing that over and over. That is the essence of a drill.

Please show me a drill that requires many balls and describe exactly how that helps in a real game. I will then describe how to trim that drill down to the essence.
 
If you dont have the technique, you need instructor (like i do).
Drill is just repeating shots that you miss in a game. I have fun "dancing"arround the table. I started with some j.ouschan and n.feijen videos available on yt, i ve seen some books. Never have more than a couple of balls on the table.
I like to do X drill with follow, stop and draw, rail shots are always a must, wagon wheel is a must,
I cant do a drill for more that 5-10 min, so i rotate some 10 drills for an hour or two.
I agree, there are shot drills, and pattern games/challenges.
if you dont have fun, you wont improve!(thats what my instructor told me).
BR
 
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