Cuetable Practice - Tough 8ball Runout

jsp

AzB Silver Member
Silver Member
This forum has been quiet for a while, so why not liven things up a bit by giving us some practice on the new cuetable.

Below is a URL code for a not-so-trivial rack of 8ball. Your opponent just broke dry, and you're up at the table with this table layout...

http://CueTable.com/P/?@4AVLb4BBGl4...HOgx1IONF2JRdV2KahC4LMkn1MTIB3NWOd2OVkc1PWeV@

Give a detailed description of how you would choose to runout this rack using the cuetable software. Record each shot on a separate page ("+" icons), such that we can scroll through each phase of the runout using the page up/down keys ("arrow" icons).

Just wanted an excuse to practice my cuetable skills. I'll post my own solution soon.

PS...I hand-placed every ball in this rack, purposely having both solids and stripes with their own set of problems. Just wanted to see how many different solutions we would get. I also want to see if anyone would choose my out. :)
 
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Well I can't get past deciding if I want stripes or solids. I keep looking at it and saying stripes and try that, then say no solids and then get to that 8 ball problem, then say stripes again and then see some stripes are blocked!

Help!

(If I was not going to run out, but play safe at some point in the game, I would choose stripes with a quickness because they are blocking the 8. And this would work with the non-pros I play around here...)
 
I'd play the 6 off the 13, and the 7 next to last and uptable for the 4 in the side. Playing the 8 in the upper right hand corner pocket. Sorry jsp, I didn't have the patience to diagram my shots. 6,3,2 (drawing to the long cushion), 1, 5, 7, 4, 8.

There is probably something better. But that's all I can think of right now.
 
Billy_Bob said:
Well I can't get past deciding if I want stripes or solids. I keep looking at it and saying stripes and try that, then say no solids and then get to that 8 ball problem, then say stripes again and then see some stripes are blocked!

Help!

(If I was not going to run out, but play safe at some point in the game, I would choose stripes with a quickness because they are blocking the 8. And this would work with the non-pros I play around here...)
LOL. Looking back, I think I made the rack a bit too tough...given that you don't see my pre-determined solution. ;)

Be creative. Remember, you're on cuetable...you have the best stroke in the world. You can't miss!

Though, I just ask that you obey the laws of physics. :D
 
Crap! I lost my diagram! So I built a 9-page diagram, clicked "export data", pasted in my post, and it broke the lines up. Now I can't figure out how to get cuetable to accept it again! Can anyone help me out as to how to do this?

-Andrew
 
Andrew Manning said:
Crap! I lost my diagram! So I built a 9-page diagram, clicked "export data", pasted in my post, and it broke the lines up. Now I can't figure out how to get cuetable to accept it again! Can anyone help me out as to how to do this?

-Andrew

I'm having a similar problem. The multi-page string I'm exporting only gives me one page when I import it to a fresh table. I'll admit, I'm only about four IQ points away from not being able to tie my own shoes, but I really do think I'm following the instructions this time. Anyone else having this trouble?
 
Andrew Manning said:
Crap! I lost my diagram! So I built a 9-page diagram, clicked "export data", pasted in my post, and it broke the lines up. Now I can't figure out how to get cuetable to accept it again! Can anyone help me out as to how to do this?

-Andrew

Smoke signal?;)
 
Andrew Manning said:
One more try, this time one page at a time...
Man, great minds think alike. ;) That's pretty much EXACTLY my solution. I guess maybe the solution was trivial after all.

Well, here is my solution, which is pretty much identical to Andrews...

http://CueTable.com/P/?@4AVLb4BBGl4...PLsu2cOgx2cSKH2ccxt2eRdV2eOrt1eBLB2kLsu2kOPj@

Scroll through my run by hitting the "page up" button (the "8->" on the lower right side of the table).

Andrew, I think the key is to use the url-/url tags when inputing a long url, such that it doesn't get broken up.
 
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Aaron_S said:
I'm having a similar problem. The multi-page string I'm exporting only gives me one page when I import it to a fresh table. I'll admit, I'm only about four IQ points away from not being able to tie my own shoes, but I really do think I'm following the instructions this time. Anyone else having this trouble?

When I broke it up into seperate pages they all worked. If you go through your pages and hit the "save page" button, it'll copy each page URL to your clipboard by itself, and you can paste them into a post here one by one. People will have to click more to follow your diagram, but at least it's all there.

-Andrew
 
jsp said:
Man, great minds think a like. ;) That's pretty much EXACTLY my solution. I guess maybe the solution was trivial after all.

Well, here is my solution, which is pretty much identical to Andrews...

http://CueTable.com/P/?@4AVLb4BBGl4...PLsu2cOgx2cSKH2ccxt2eRdV2eOrt1eBLB2kLsu2kOPj@

Scroll through my run by hitting the "page up" button (the "8->" on the lower right side of the table).

Andrew, I think the key is to use the url-/url tags when inputing a long url, such that it doesn't get broken up.

Wow, our solutions are totally identical! That's actually a little creepy. Get out of my head!

-Andrew
 
Andrew Manning said:
When I broke it up into seperate pages they all worked. If you go through your pages and hit the "save page" button, it'll copy each page URL to your clipboard by itself, and you can paste them into a post here one by one. People will have to click more to follow your diagram, but at least it's all there.

-Andrew

I think I finally got it to save multiple pages. I had to click on "save", then on "add to new page" each time I finished a shot.

http://CueTable.com/P/?@4AVLb4BBGl4...LMkn1MTIB3NWOd2OVkc2PUtl2cOgx1ceOA2kUtl2kQMI@
 
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Aaron_S said:
I think I finally got it to save multiple pages. I had to click on "save", then on "add to new page" each time I finished a shot.

http://CueTable.com/P/?@4AVLb4BBGl4...LMkn1MTIB3NWOd2OVkc2PUtl2cOgx1ceOA2kUtl2kQMI@

I thought I had done that too, but maybe I skipped a step.

Anyway, definitely a good out, the only real problem I see is getting position on the 8. I don't think I have the speed control to reliably get that position, especially considering if you roll too short or too long, there aren't any other available pockets for the 8.

-Andrew
 
jsp said:
Great out Aaron! You don't even have to be absolutely perfect on the 3, because the 9 is just 90 degrees away.

As for your problem with putting the code all in one string...maybe you're not pressing the record button (the little red button) for each page before moving on to the next page?

EDIT: I see you answered your own question without my help. :)
I like Aaron's solution because he's creating problems in the opponent's ball grouping AS he runs out. If he fails, he's got some insurance. That's the mark of a sophisticated 8 ball player.
 
jsp said:
Great out Aaron! You don't even have to be absolutely perfect on the 3, because the 9 is just 90 degrees away.

As for your problem with putting the code all in one string...maybe you're not pressing the record button (the little red button) for each page before moving on to the next page?

Thanks. I was looking for a way to clear out a pocket, and that seemed like the highest % shot for me, but I like your out just as well. I'm a little prejudiced against caroms and combos at times, but it sure sets up nice off of that 4 ball. I'm tempted to set up this layout at home and see what kind of runout % I get each way.

That's exactly what I was doing wrong with the cuetable, btw. I finally figured it out after about a half-hour, lol. That's an awesome feature once you figure out how to use it!
 
Andrew Manning said:

Andrew-
I thought the exact same thing.
I take solids because they are wide open without a single hitch. Work the left side of the table first leaving the 6 and the 4 alone for now. Play the 2 in the bottom side as your 3rd to last solid. Make sure to leave just enough room to play the 6 in the bottom right corner. Once you do, play the 4 in the top side and roll up just enough to get straight on the 8 into the ten. Play the 8 just off the left side of then (maybe a third of the ball) and its dead into the corner.
You're out!
-Brian
 
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