DCC Slow play + entries

u12armresl

One Pocket back cutter
Silver Member
Anyone seeing a problem with a few players playing in every event, going deep, and then holding up the other events?

Maybe in the future you are not allowed to play in everything, only 2.
 
1p is just a slow game. Make them play deep into the night or start real early.
 
Three words that will cure that - Four Ball Rule!

There are lots of ways to prevent ridiculously long 1-pocket matches. It seemed for a while that DCC was actually going to take a step in that direction. But I guess the "traditionalists" prevailed, and we have the same situation as before.
 
Anyone seeing a problem with a few players playing in every event, going deep, and then holding up the other events?

Maybe in the future you are not allowed to play in everything, only 2.

Then you kill the All Around Championship which is based on points earned in the 3 main events

Expect changes for 2020 but expect to see them months before the event and hopefully before online registration starts.
 
You have slow play in all disciplines.

This year you had record entries in all divisions, and record competition for the limited tables they can place at the Horseshoe, with several tables dedicated to Straight Pool, and of course the Big Foot from Friday through Monday. Plus I never hear it mentioned that in recent years they raised the 9-ball race from 7 to 9. That adds a lot to 9-ball. Imagine if I suggested the One Pocket go from a race to 3 to a race to 4, which is close to the equivalent!! The reason that is an issue is simply the overlap between One Pocket & 9-ball on Wednesday and Thursday in particular. Although they begin Wednesday with all One Pocket matches, once they do the 9-ball draw between 1 and 2 PM they switch almost entirely to 9-ball, wanting to get through a whole round of that on Thursday if they can. Even though by Thursday morning they needed only 10 tables for One Pocket matches, they had NONE scheduled until noon -- virtually making inevitable that the One Pocket would not finish by any time Thursday night.

For One Pocket, while they considered going with the "Grady Rule", instead they had in place a warning system, triggered by their software, which apparently shows what time each match theoretically started. They were going to warn players after 2-1/2 hours, and then take drastic measures (sweep the balls, re-lag and break for one winner take all match). I never heard of that happening, despite some fairly long matches, so I believe what was really in place this year was mainly the threat that they might do something drastic, and encouraging players to move along with their matches.

One Of the longest matches I saw was between Gomez and Aranas, which was in a deep round like 10 or 11 -- I am not sure how long the match took as a whole but I saw one game that featured about 4 balls on the table, for about an hour before Gomez finally maneuvered a victory. And both of those guys are considered shooters, right!!

I do find it kind of ironic that often it is the great "shooters", not "movers" that seem to get involved in there mind numbingly long matches lol.
 
1p is just a slow game. Make them play deep into the night or start real early.

Bank tournament set the entire schedule back with 503 entries. My first 1P match was at noon Monday. Very few matches went long that I saw, at least early in the tournament.
 
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