I sent this still in particular because when i watched it back i wondered why i didnt take the 3 first.
seemed more important to get rid of the 1, and i didnt think of the 3 as “useless” until i watched it back. i guess thats something if i’m on the right track. i took a week off before this, and it was my second of the day.
Here’s the tragedy of a rack:
It turned out ok although the second rack wasn't the best. After the 7 (which you should have shot softly) you should have taken the 14, as it was blocking several other balls from going to the pocket. Killing the cueball on the 14 ball shot, giving you an angle on the 15, would have given you a chance of going into the cluster with the 11 for insurance, but the 14 could lead to several other possible shots as well.
Ending up where you did, the 13 was an odd choice for the final shot...There was another, creative shot here that not all people see. Using the 15 to break up the cluster, as shown in the illustration. You're probably going to have to shoot a long shot from the rail anyway, might as well try to set up the rack for after you pocket whatever long shot (probably the 11) you have to shoot after that. There is a another out of the box shot here which I also included. You should practise these shots, they come up more often than you think. There is also an easy masse or half ball jump shot on the 14, if your are good at those, the masse being the better of the two IMO. The conservative and probably highest percentage option is to shoot the 12 and drift up table however long you need to get a shot at the 14. I included the others to show you some things you should practise, because very few people do and it will give you a huge edge in the long run.
As to your comment about the 3 being a problem: Balls in the middle area of the table are typically useless in 14.1. "Balls in space". They're not problem balls usually (But they can be, particularly when your intended breakball is blocking the lower pocket for them). Balls in the middle of the table are not really any good for end pattern play, except in very special circumstances. They can be pocketed at any time and need not be saved, as they have no intrinsic value, other than being used to get rid of other problems.
Priority of play, as taught to me when I was beginning, by a 200 ball runner:
1. Remove balls that block other balls from going into the pocket "Clear pocket lanes".
2. Break up clusters.
3. Balls on rails (frozen) and other lone problem balls.
4. Balls that are not part of the end pattern. (HERE IS WHERE THE "BALLS IN SPACE" HAVE TO BE REMOVED)
5. End pattern.