DigiBall FAQ

No. The DigiBall has no idea what your stroke is doing, or exactly where you are aiming. All it knows is where and how hard on itself it was struck (based on its initial movement), and its own velocity, path, and spin measured over time until it comes to rest. It can probably make a close estimation of cue speed, vector, and intended aim, but from the ball’s perspective, applying sidespin with parallel, BHE, or a swoop stroke are indistinguishable.

If you want cue/stroke data, you need something measuring the cue itself, like the DigiCue Blue released several years ago.

It would be interesting to sync-up ball and cue data with the two products. I’m sure Nathan has considered that. Doing so would provide some interesting data points, such as golf’s Smash Factor (ball speed divided by clubhead speed). A Smash Factor in pool would tell you how efficiently a cue and stroke delivers energy to the cue ball.

There are going to be some really cool/fun metrics coming from the DigiBall itself. I look forward to measuring initial spin rate, and spin rate divided by initial velocity. Those numbers will tell you exactly how efficiently you can put maximum spin on the cue ball. Knowing some pro benchmarks from the likes of Florian or Shaw and trying to match those numbers will be a neat challenge. We’ll also be able to easily test cue/tip/chalk/stroke combinations to discover what works best for us. @dr_dave will have a field day. :)

Side notes for @nataddrho:

1. A cool feature would be a “straight shot practice” mode, in which you would set up straight shots on an object ball, and the DigiBall would report the “% Full” you hit the object ball and any post-collision cueball movement and spin. Getting an aggregate report showing dispersion patterns and left/right direction and spin tendencies over each practice session and over time would be invaluable to improving one’s accuracy. Also useful to measure and report would be the actual deflection and swerve on these shots, since in such a mode it can infer your intended aim. Side-side note: by offering a paired “DigiBall Object Ball” you could report data on makes/misses.

2. It’s common in the golf world for training tools like this to have separate pricing for individual and instructor licenses. Instructor licenses typically allow multiple student logins/sessions so each student can review their own data, and give the instructor an easy way to email a session report to the student with custom branding and notes.
Yes, all good ideas. I am going to have some sort of training program and cloud based data storage, eventually. Probably for a Pro version of the app. I envision pictures of table layouts and shot history with stats, etc. Other companies have already built things like this but not with any hardware, so I'll probably try to link up with them. Pricing and SoS are future thoughts.

What I have now is an MVP. I can not allow myself to start adding features I think are neat until I get a lot of testing reviews.

All shot data will be free to export and to do with what you want. The firmware will be closed, but the API can be exposed to the public.

Battery charge cycles are similar to any consumer LIPO battery.

Approximate price range $100 to $200, based entirely on logistics and parts.

BasementDweller please see the patent to explain your question. It just takes the angle between the axis of rotation in reference to static gravity vector, and rotates it accordingly, and then couples in linear speed if given.

The device is essentially a very accurate spin detector. You can use a simple linear equation of spin, linear speed and ball diameter to calculate precise tip position. The DigiBall never has any idea where on the table it is or which direction it is traveling, so it can not detect object ball impact points. It can detect collision events over time, however, as to when it has hit something. It is practically impossible to integrate spin and acceleration to achieve speed via dead reckoning because of noise and the extremely large Gs during a hit.

Yes, it can measure cloth rolling resistance and slip friction.

It has no idea what your stroke is doing, only where you hit the ball.

Spider, No, just like the DigiCue, the DigiBall can not tell you anything about why you are doing what you are doing. That is for you to figure out on your own. Just like how a measuring tape will not tell why a 2x4 is too short, but it still makes measuring the length of the board a lot more quantifiable than by eye. If you are looking for a product that provides you the exact correction you need to improve your game, you will need an instructor. Preferably an instructor with a DigiBall.
 
OK. Based on your info as far as what it does is the following:

"The purpose of the DigiBall is to provide players/students immediate feedback on the accuracy of their stroke when hitting the cue ball. Accuracy is very important for both pocketing the object ball and imparting the correct spin on the cue ball to travel to the desired position for the next shot. Knowledge of tip position accuracy helps guide the player in choosing where to make fundamental corrections, be it aiming, stroke, alignment, focus, or conceptual."

What it says is it measures the accuracy of the stroke when hitting the cue ball and knowledge of tip position accuracy. How does it differentiate between someone that sets up and plays the game with a parallel shaft/tip for spin vs. an angled or pivoted shaft/tip for spin either preset or dynamically during the stroke? (BHE)

I could be way off base in my understanding of this but I'm under the impression that an angled cue, especially done dynamically would set off air raid sirens on every shot. Yes? No?

So, let's say an error in contact is displayed that is in fact valid and keeps occurring frequently. How is it corrected and what
is the real cause of the mis angled cue/tip contact? Are most players knowledgeable enough to know what the cause is?
Would it jump out immediately to a pro instructor for cause and correction? It could be anything or it could be everything
from stance, body angle, head and eyes position, stroking hand wrist position (concave, convex, straight), grip pressure throughout stroke (tight, relaxed, constant, changing with nerves or speed).

Even the best players don't realize they've ingrained some bad habit that's coming up to bite them in the ass when pressure and nerves start taking over. The real part is, how do you fix it and where is it happening? Cause vs. causation.

Just some random thoughts out of my pea brain.
I agree. The myriad variations of a pool stroke preclude the usefulness of any 'device'. As I said earlier; dedicated practice is what turns a 'banger' into a expert.
 
I guess the only question to be answered is "Do I want to spend the money for a patent application, patent search, or a patent attorney to do it to it", and I'm quite sure minds have been made up. Hey, why not? The worst thing that could happen is they don't sell as hoped or expected. But others can be sued for patent infringement if they try infringing on the product.

The real test will be cost of production vs. sales and potential sales. Imo, which doesn't mean diddly squat, pool players are some of the cheapest individuals in any sport when it comes to spending money on equipment but especially paying for game
improvement regarding instruction. A certain % will spend $$$ on higher end cues, tables/books/videos/lessons, but the majority will go on the CHEAP. When it comes to instruction through various products it can be decent from a certain percentage but not the majority. And when it comes to in person lessons from teaching professionals, especially compared to golf, FORGET IT! Hackers to low handicap to pros will spend whatever it takes to improve in some facet of the game with golf.

I don't want to be a negative Nellie, just an opinion and a little bit of experience with patents and products.
You are correct. An idea has no value unless it is realized as a manufacturable product, and the product has no value until you can prove it sells. A patent is simply a trophy in niche markets because the cost of litigation is so high. It does prove you are serious to investors and allows you to leverage something tangible when making license agreements. Luckily I know how to write patents myself and the entire process was only a few hundred dollars compared to thousands. Also luckily, I know the importance of being in a position with a working product before even discussing it with the public, as opposed to shooting off ideas out of thin air. Ideas are the easiest thing to invent.

Reacting to the overwhelmingly positive response of the DigiCue product line and the sales that resulted, and the responses thus-far, I am extremely confident that the DigiBall will sell well.

Again, understand (RT Ford, Spider, especially you garczar lurking behind the scenes here, lol) that this product is NOT a quick fix for your game. It will probably make you work even harder, but will let you have more fun doing it. When you are working hard practicing, your eyes burn, you get a headache, and you feel like you are punishing yourself when it is a nice sunny day outside. I know very well. Maybe this will make the suffering just as productive and last not as long. That is the hope.

Maybe it will get people to actually DO dedicated practice, as you have said, rather than hit balls around and hope to find a secret.
 
Again, understand (RT Ford, Spider, especially you garczar lurking behind the scenes here, lol) that this product is NOT a quick fix for your game. It will probably make you work even harder, but will let you have more fun doing it. When you are working hard practicing, your eyes burn, you get a headache, and you feel like you are punishing yourself when it is a nice sunny day outside.
I can honestly say, I've never experienced that last sentence! LMAO
Maybe it will get people to actually DO dedicated practice, as you have said, rather than hit balls around and hope to find a secret
Go for it. Whoda thunk the hula-hoop or slinky would have made it? (not to say your creation fits in that category, it doesn't)
 
What I have now is an MVP. I can not allow myself to start adding features I think are neat until I get a lot of testing reviews.
Understood, and absolutely the right plan.

Approximate price range $100 to $200, based entirely on logistics and parts.
Pricing is hard. My preference is to base it instead on the perceived value by the target market, taking into account successful competitive and/or tangential products and size of the target market. Smaller markets (like pool) need higher margins to offset relatively low volumes.

Nobody cares or needs to know about your logistics or parts costs. IMO you’re on the low side. DigiBall is unique, high-tech, and ground-breaking in this market. This market spends $400 on a CF shaft (WAY lower cost to produce and support) or a nice case. Easier to lower the price in the future if necessary, or run occasional sales, than raise it. If you want to launch with a relatively low price, do it for early adopters for a stated short period of time.
 
Love where this product is headed!

I’m a techie (25 yrs of coding / product dev / tech startup founding experience with 9 years spent in Silicon Valley doing venture-backed startups, 2-time Sequoia Cap EIR and YC alum), so if you need a beta tester lmk.

A question and a couple of comments:

1. How will miscue detection/reporting be handled?

2. It would be cool for it to measure table speed and cushion CoR - seems doable based on initial velocity and distance traveled (or rate of deceleration). Seems likely that it could also measure cloth and rail “slickness” based on magnitude of spin effects on both. Seems possible that it could measure cushion rebound angle variance compared to some benchmark. If you could pull this off, you may get more buyers from the pool of tournament players who want to quickly benchmark an unfamiliar table prior to a match.

3. I’d be more likely to buy a measles ball version for training, hope there will be an option for that.
If @nataddrho hasn't thought of this already, here is my thought on reporting miscue. If a miscue happens, the angular speed of the ball will be much less than the one predicted by physics. You can see Dr.Dave article https://billiards.colostate.edu/technical_proofs/new/TP_A-30.pdf
Since digiball records the tip impact location and ball spin, it can easily compare the actual spin generated by a miscue to the theoretical prediction. If the difference is too big, then digiball knows that a miscue must have happened. But digiball also needs to know the speed of the cue at impact, and I don't know if that's possible. The weight of the cue can be entered by the user into the app on their own, so that should be good.
 
But digiball also needs to know the speed of the cue at impact, and I don't know if that's possible.
It’s not. There may be other ways to detect if a shot is a miscue based on “strange” cueball motion, however (like initial direction compared to impact location).
 
It’s not. There may be other ways to detect if a shot is a miscue based on “strange” cueball motion, however (like initial direction compared to impact location).
Yeah, checking for direction of ball motion might be a better idea
 
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