Most rattle could be removed by making the pocket angles 45 degrees or so.
It seems to me that pockets that rattle mainly add a degree of randomness to a game I'd rather see based more on skill. In place of wider mouths and narrower throats in pockets, if the mouth was the same narrower width of as the tighter throat, balls would either kick out away from the pocket or go in, instead of rattling.
Mainly this comes up for me when I'd like to either make a shot or make sure I don't leave it hanging in the pocket. Then I hit it in that in-between zone where it rattles. Game over.
Are there reasons that having pockets that rattle balls are good for the game?
It seems to me that pockets that rattle mainly add a degree of randomness to a game I'd rather see based more on skill. In place of wider mouths and narrower throats in pockets, if the mouth was the same narrower width of as the tighter throat, balls would either kick out away from the pocket or go in, instead of rattling.
Mainly this comes up for me when I'd like to either make a shot or make sure I don't leave it hanging in the pocket. Then I hit it in that in-between zone where it rattles. Game over.
Are there reasons that having pockets that rattle balls are good for the game?