Again, thanks to everyone for taking a stab at it. Without further ado, and I realize some of you will probably find this very hard to believe, the last choice of 35% at any speed is the correct one (actually 35.7% according to theory). I'm amazed that this received as many votes as it did - I would have chosen 18% at slow speed since, unquestionably, you can get more throw at slower speeds and the induced spin is directly related to throw, as several posters have indicated.
I'll try to prove why this is so with a minimum of math.
When friction is applied to the surface of a ball, say by another ball rubbing against it, both balls will undergo a change in linear speed (movement as a whole) and spin rate such as to reduce the relative surface speed (rubbing action) between them. If one ball is stationary to begin with, then "change" means that it will acquire a non-zero linear speed and spin. Because they're spheres, for every unit of reduction in surface speed due to a change in linear speed of either ball, there will be 2.5 units of reduction due to a change in spin. (It's easier to spin a sphere than to move it as a whole when trying to alter surface speed.)
So the total reduction in surface speed from the changes to both ball's linear speeds and spins will be 1 + 2.5 + 1 + 2.5 = 7 units. Looking at it another way, the change in linear speed of either ball will contribute to 1/7 'th of the reduction in surface speed, while the change in spin will contribute 2.5/7 'ths (= 5/14) of it.
Okay we're just about there. If the intial relative surface speed isn't too great to begin with, it will be brought to zero during the collision and the balls will end up rolling across each other. At this point the friction is reduced to zero (or extremely close to zero). Both balls will have undergone a change in speed and spin so as to exactly cancel the initial surface speed. By the previous paragraph, we know that the stationary ball will now have 5/14 'ths of this initial surface speed as spin. And since in the case of a full ball hit the initial surface speed is due only to the spin on the cueball, the object ball will acquire 5/14 'ths or 35.7% of its spin.
This is true for any case where the balls end up rolling across each other. It also happens to be true in the case of maximum throw, because this occurs when the balls reach the rolling state just at the very end of the collision period.
Notice that no mention was made of the cueball's speed in the above argument. As far as the percentage transfer goes, it's irrelevant. However, it should be mentioned that the higher the cueball's speed, the more spin that can be imparted to the object ball. To get maximum throw, a slow speed shot requires a tip offset of about 1/2 of maximum (it varies some with speed). On a high speed shot, say 4X the slow speed one, it's roughly 1/4 of maximum. Both will transfer 35.7% of the cueball's spin, but this will be about 2X greater for the high speed shot (four times the speed but one-half the tip offset yields a 2X spin rate). But the spin/speed ratio of the object ball will be 1/2 that of the slow speed shot.
One practical application and test of this, similar to mantis99's suggestion, is when two object balls are very close to each other, say an inch or less, and you want the first object ball to travel as far forward as possible after the in-line combo is executed. Hitting hard with about a quarter of maximum draw should get the best results (no, I haven't tried it, sorry). With the object balls that close, the first one won't have much time to pick up additional topspin from the cloth even when hit slow.
jsp said:
To me, that indicates that I was correct originally and that the real answer is any speed. Shouldn't have second-guessed myself...hehe.
Sometimes instinct is better than reason JSP.
jsp said:
.... Also wondering if you would have any experimental results.
As usual, no. This is how I like to get myself into trouble. But there is indirect supporting evidence from tests of throw itself. Dr. Dave Alciatore, who I'm sure you and many are familiar with, derives a figure of 25% for the transfer
here. But he uses a tip offset which is more "typical" (ie, 1/2 of maximum on a slow shot) rather than the exact value at a given speed which produces the absolute maximum amount of throw and spin on the object ball.
I think both Bob Jewett and Dr. Dave will or already have done articles on this in Billiards Digest (see chefjeff's post). Unlike me, they will probably have tested it. One or more of Dr. Dave's videos might show this but I haven't done the leg work.
Jim
(Great to see Colin back!)