get out from here II

vapoolplayer

AzB Silver Member
Silver Member
this is as close as i could remember the table layout for this out. this is one of the toughest outs i'd ever accomplished.

opponent came up dry after the break.

what do you do?

START(
%A\8X7%BG6W6%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hg5D4%Ih7E0%Pc6Q5

)END

Koop, if you could, post the pic like you did before, i don't know how.

thanks

VAP
 
vapoolplayer said:
this is as close as i could remember the table layout for this out. this is one of the toughest outs i'd ever accomplished.

opponent came up dry after the break.

what do you do?

START(
%A\8X7%BG6W6%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hg5D4%Ih7E0%Pc6Q5

)END

Koop, if you could, post the pic like you did before, i don't know how.

thanks

VAP


This sir, is a much different kinda table than the one you posted before! This one requires rolls, reliable equipment and some sharp shooting but here goes:

1- The second most important shot of the rack considering that if you don't get right, you ain't getting out. Hit firm and stun down to the rack-area.

2- The most important shot. Play the two in the corner with left stun/or little draw. The objective is to go 3 rails to the 8/9 cluster and break it up. Some speed is required since you're doing some traveling and you're looking for more than a nudge but if you can get that 3rd rail BEFORE the hit, you should be left reasonably for the 3.

3/4- Hopefully, after you break up the 8/9, you'll have a reasonable angle to play the 3 & 4 in the same corner pocket. After playing the 4, you'll want to play position as straight as possible on that 5/6 combination.

At this point, the table should be open and the out fairly routine.

Keep in mind, I'd likely play this a bit more conservatively. There are plenty of safety opportunities with this layout. My strategy would probably be to make a few and safe until the layout opened up.
 
oh man congrats on getting out on that one lol. This is probably what I'd do:

1) stop shot 1 in the side
2) shoot 2 in bottom corner with draw to stay on the left (bottom) side of the table and get a bit on the upper side of the 3
3) shoot the 3 into the 9 and try to leave the cb froze up on the 7...
hopefully the 3 will carom off the 9 towards the 5 and 6, leaving a fairly high % sellout kick for the other guy (scratch and/or 5-6 breakout chances)
4) whine about not getting rolls after losing ensuing safety battle
5) drink beers and forget

If I absolutely had to get out, I'd probably try to play the 5-6 combo instead of trying to set on the short side of the 5 - and assumming the 8-9 carom's no good, I'd just cross my fingers and hope to get on the left side of the 7 and play the breakout into the 8 with some inside english. It also looks like if you play the 5-6 combo right, you can get an angle to breakout the 8-9 from the backside, but I don't know if I'd shoot that b/c of a good chance of getting snookered for the 7 behind the 8 or 9. I think to get out on this one, you need to get some good rolls.

How'd you do it??

peace
-egg
 
Mike/AZHousePro, how about a 'Get out From here' section in the main forum?

Is there also anyway you can integrate the WEI table into the forum?
 
In this scenario, I like breaking out the 8/9 while cutting the 7 in the side. Should be able to setup to hit either directly into the 8ball, pushing the nine out, and having the 8 in the corner. Another option is cutting into the side, and coming in from behind on the breakout. Speed should leave a managable shot.

The 5/6 is a combo, unless you feel like short siding it.

Other shots are relative if you stay on the right side of the balls. IMO
 
Jude Rosenstock said:
3/4- Hopefully, after you break up the 8/9, you'll have a reasonable angle to play the 3 & 4 in the same corner pocket. After playing the 4, you'll want to play position as straight as possible on that 5/6 combination.

I was thinking about stunning the 1 to get on the bottom side of the 2 and breaking out the 8/9 off of 1 rail (bottom rail) - but no guarantees on getting by the 7...coming into the 7 should be ok in most chances tho, as you should have a shot on the 3 with position. Dunno if I'd go for the 3 rail breakout...higher chance of getting hooked behind the 8/9 if you hit them with bad speed or your angle's a bit off. Just my 2c

peace
-egg
 
It looks straight forward but we always need a little luck. The 5-6 is a combo, then leave a decent angle on the 7. Shoot the 7 at a slower speed and come off the end rail to break out the 8-9. You'll be shooting the 8 to a far corner depending on the kiss. I don't like going direct into them, far to many changes of not getting a decent shot. Something like this.

START(
%G[9I1%Hg5D4%Ih7E0%PZ3M3%Uj9D6%Vs3F9%Wr9F9%X\1I8%eA8a7

)END


Rod
 
I like the first runnout described, except instead of playing 3 rails into the back of the 8 and 9, which offers a huge possibity of safeing youself, i would try and play 1/2 rail into the 8/9 off the 2. Coming into the cluster from the same side of the 3. I can't quite tell if the 7 is in the way but it looks clear. So here is mine.

Depending on the angle of the cueball in relation to the 1, i would do 1 of these 3 things.
1. Hit the one in the side with center ball trying to slide down to the bottom left corner of the triangle.
2. Hit the one with heavy follows off the rail to relatively the same area.
3. Hit the one in the side, drawing the cueball back the rail between the 3 and the 4, trying to get just below the 4. (not likely, but a possibility.)


Then i play the 2 into the corner going 2 rails into the 8,9 hopeing to catch the 2nd rail just before contact, if played correctly this should knock the 9 away from the 8 while leaving the 8 in the same area, letting the cueball carom off the 8 a bit for a decent angle on the 3.

Depending on where i was left on the 3 i either play 1 rail back out for the 4, or just draw the cueball back enough to give a high percentage pot on the 4.

Shoot the 4 in either 2 rails or with draw depending on the rail, trying to get straight on the 5,6 combination.

Depending on the shape on the 5/6 combo i would either.
1. Pound the combo stopping the cueball dead and getting the 5 back off the rail for the opposite pocket.
2. Hit the combo so that the 5 stays around the same area and draw the cueball back a bit to play the 5 in the same corner.

Assuming i leave the 5 ball for the same pocket, i draw back with outside english off the rail. To leave the 7 as straight as possible in the side.

Shoot the 7 in leaving the appropriate angle to get to the 9 1 rail from the 8.

Pop those last 2 balls in and I'm done.
 
I'll see no harm coming from going for the break of the 8,9 on the first shot. You have a big side pocket there with the 1 ball close to it so your not going to miss the shot because of shooting hard enough to draw back that far. If the picture is correct I see needing a little left on the draw. If you get the little break or miss the little break I still see getting some kind of long shot on the 2. Probably not to hard because the two is fairly close to the pocket. At worst you would end up with a make able jump shot on the 2.

I don't want to wait till the 7 to try to break the 8 and 9 out. If the break doesn't work then your screwed.
 
I wouldn't wait either.
But, I would try to break them out on the 2 ball shot.
If you're coming log rail, on the correct side to see the 3, there is less chance of getting hooked.
 
If I were feeling aggressive or on the hill and well ahead of my opponent, I might try this:

Stun the CB, shooting the 1 into the side and putting the 2 into the rack area

START(
%A[4\7%BG6W6%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hg5D4%Ih7E0%PM8M7
%R\9_0
)END

shoot the 2 and try to gently bump the 8/9 like this

START(
%A[4\7%BG6W6%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hg5D4%Ih7E0%PM8M7
%R\9_0%_d8F1%`J3Z9%aM6N2
)END

With a little luck, I'll have this

START(
%A[4\7%BB7\0%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hj2E1%Io4H7%Pd3H2
%R\9_0%`b1_0
)END

from here, 3 & 4 in the same corner, trying to get a good angle on the 5/6 combo, finish off the rack.

If I didn't break the 8/9 out off my 2 ball shot, I would still try to get out. Assuming I made the 5/6 combo, then I would shoot the 5 to get on the right(proper) side of the 7 to try another break out of the 8/9.

Tough rack, you're gonna need some rolls.


Eric
 
Okay, I figure I'll embarass myself and post what I would "try" to do...lol.

1 - side pocket draw over for angle on 2
2 - corner pocket with top right to play above side pocket for 3
3 - corner pocket stun out for angle on the 4
4 - top left corner pocket with top to go 2 rails and between 5 & 6 or run into the 6
5 - bottom left corner pocket rolling forward for shot on 6
6 - bottom right corner drawing to just past center table
7 - top side bumping 8 just enough to get clear of the 9
8 - top right corner with draw
9 - top right corner

The key for me here would be shape on the 4 and shape on the 7. If I get good on both of these I could run them like this. I look forward to seeing what everyone else's ideas are.
 
You don't want to get out from here. It's a low percentange move.

The way I would play a table like this is to look for a break out safety. I would pocket the the one and the two leaving myself like this on the three:

START(
%A[4]0%BB7[6%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hg5D4%Ih7E0%PP5D8
%UY2G6%VT8E1%_r1Q3%`g7E7%aV7E1
)END

I would try to break up the 8/9 with the three and use the 7 as a big ball to hook my opponent.

chris


Oops - just noticed Egg came up with this first!
 
Last edited:
vapoolplayer said:
Koop, if you could, post the pic like you did before, i don't know how.

thanks

VAP

Sorry I'm a little late but here you go. These damn people are actually making me do some work...

Koop
 

Attachments

  • VAP2.JPG
    VAP2.JPG
    17.5 KB · Views: 128
Great out VAP and I look forward to hearing how you did it.
I have to be honest and say that I would definitely have found the nearest safety and try to work them in along with breaking the clusters.

No matter, it is definitely a great out.

Koop
 
Eric. said:
If I were feeling aggressive or on the hill and well ahead of my opponent, I might try this:

Stun the CB, shooting the 1 into the side and putting the 2 into the rack area

START(
%A[4\7%BG6W6%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hg5D4%Ih7E0%PM8M7
%R\9_0
)END

shoot the 2 and try to gently bump the 8/9 like this

START(
%A[4\7%BG6W6%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hg5D4%Ih7E0%PM8M7
%R\9_0%_d8F1%`J3Z9%aM6N2
)END

With a little luck, I'll have this

START(
%A[4\7%BB7\0%CU7E0%DM5I3%Eh1X6%Fk4Y8%G[9I1%Hj2E1%Io4H7%Pd3H2
%R\9_0%`b1_0
)END

from here, 3 & 4 in the same corner, trying to get a good angle on the 5/6 combo, finish off the rack.

If I didn't break the 8/9 out off my 2 ball shot, I would still try to get out. Assuming I made the 5/6 combo, then I would shoot the 5 to get on the right(proper) side of the 7 to try another break out of the 8/9.

Tough rack, you're gonna need some rolls.


Eric

Are you drawing into the 8,9? If you are going 1/2 rails then it is the exact same out as mine.
 
Back
Top