For every shot that there is an angle, there is throw on the object ball. If there is throw, then aiming exactly at the "contact point" where the ghost ball was should cause you to miss. This is also the explanation why balls can "bend" or find their way to a hole when it seems that the shot is blocked just barely by an impeding edge of another object ball. The more angle there is, the more throw or bend. This is precisely why it is possible to execute a 90 degree cut on a ball. In order to do this successfully, you have to aim a bit thicker on the object ball then you would if you were aiming at a ghost ball. Aim exactly at the ghost ball, and you will skim the object ball very thin, overcutting it.
This is also precisely why there is no 100% accurate aiming system. Aiming systems cannot measure throw or bend. Knowing how to aim is done by feel and routine, which is achieved through years of experience.
Hope this helps!
This is also precisely why there is no 100% accurate aiming system. Aiming systems cannot measure throw or bend. Knowing how to aim is done by feel and routine, which is achieved through years of experience.
Hope this helps!