We have a weekly handicap tourney using BCA rules. We set up races in games based on handicap. Seems to work out pretty good but its singles. I want to do a partners tourney to see how it turns out. Most have combined handicap limits which I dont like. Combined handicaps can't go over 11 or 13 etc) I figure take the two handicaps and divide by two and let them play at that handicap. 4+6=10/2=5 so the team would play as a 5 handicap. Only issue I havent figured out is what if its a half number 4+5=9/2=4.5 should they have to play at a 5 handicap?
I agree about the limits of combined handicaps. I think people like to play with certain people win, lose or draw and making it impossible for them isn't a great thing to do.
Im working on a handicap system I will try and copy paste it here, based on AA, A, B and C see what you think of this.
AA AA vs. AA AA = Even
AA AA vs. AA A = The Break
AA AA vs. A A = 1 ball
AA AA vs. A B = 1 ball and The Break
AA AA vs. A C = 2 balls
AA AA vs. B B = 2 balls
AA AA vs. B C = 2 balls and The Break
AA AA vs. C C = 3 balls
---------------------------------------------------------Sorry I was working on this and looks like I posted a redundancy.
AA AA vs. AA AA=Even
AA AA vs. AA A=The Break
AA AA vs. A A =1 ball
AA AA vs. A B= 1 ball and The Break
AA AA vs. BB =2 balls
AA AA vs. BC= 2 balls and The Break
AA AA vs. CC= 3 balls
A A vs A A = Even
A A vs A B = The Break
A A vs B B = 1 ball
A A vs B C = 1 ball and The Break
A A vs C C = 2 balls
B B vs B B = Even
B B vs B C = The Break
B B vs C C = 1 ball
I think this sort of answers your question but honestly this has not been used in a tournament setting yet but Im wanting to. I like the idea of giving players ratings then having a chart of the spots.
Lately we have been gambling for good money playing partners 9 ball. The spots are negotiated so the best haggle wins. I play with a weak A player and I am a strong AA. We play that you shoot until you miss not alternating shots.
What I know is that a game or ball spot for us is not enough when playing a team that has 2 AA or better players. When my partner gets up he may runout 5 ball or a rack once in awhile, but it's inconsistent. He will blow a safe and cost us a game that way too.
When we play I try to shoot before the other team's best player. To get better runout opportunities after the weaker player misses and to play stronger safes versus their better runout player.
This week we played 3 sets against a AA1 and A team which is our handicap. We lost first 2 sets. The second we could have been hill hill but my guy dogged an easy shot. We play late night or should I say early am until 5am. Set 3 we were up 5-1 going to 7 and then the rolls let them catch up. We won 7-5. My teamate had not won a game. I broke and ran 3 rack and made 4-6 balls outs following their weaker player. If their AA1 played after my teammate we would have lost that set too.
We play winner of coin toss picks break or less other team break and they can decide playing order.
Lots of fun. We play 200-400 a man. Playing tired is a huge factor and something you can't always master but have to control...If you like money that is.
You will see these spots won't give weaker teams a chance. I would recommend trying to pair up teams by skill level to try and level the field. Can't have AA with AA. Like a max skill level APA sort of concept.
A team with two AA players would destroy a AA and C with the C getting a 2 ball spot. We see that here all the time. Weaker players break down more with pressure of team play and try to run out too much...selling out often.
Just divide the field and let the better half pick from the other half like we did in gym...shirts vs skins. Then still give a little handicap based on how teams matchup. It will create new teams each tournament. Definitely something diffrtent. Creates intensity sitting there for 3 turns till you shoot again. You have to perform.That's a good point. How about this?
I was thinking about having a draw for partners but make it an exception that 2 AA,s or 2 A's or AA and A cant be together because of the run out potential. Would that be viewed as screwing with outcome too much?
I think you're right about pairing and equal amount of B's and C's with more accomplished players.
Just divide the field and let the better half pick from the other half like we did in gym...shirts vs skins. Then still give a little handicap based on how teams matchup. It will create new teams each tournament. Definitely something diffrtent. Creates intensity sitting there for 3 turns till you shoot again. You have to perform.