Magic Line 3-Rail Kicking System
I developed this system based on "The 'Opposite 3' System" by Bob Jewett, as detailed here: http://www.professorqball.com/displaystory.php?RecordID=15
I've extended his system of a magic point to a magic line of points, that delineates aim points for various degrees of running english from a touch of english the maximum running english.
I advise the user to stick to use either touch of english or maximum english, and only to use the others when a route to the other points is not available, as consistancy is difficult using 1 or 2 tips of english.
The magic line exists but can be slightly different for all tables. Here is a diagram of how it appears (the green line) on my table.
This is based on a mirror principle. It identifies a point through which you can aim that will send your CB to the mirror image position on the rail at the opposite side of the table. See Bob's article above for an explanation of how to determine the magic point on your table.
Then do the same thing using maximum english and you'll then have your magic line. All you need to remember is these two points.
How to Use It?
At first glance it may appear that this system is only useful when you happen to need to aim for a mirror point opposite your ball, but in fact it has quite a wide range of applicability as you can make relatively easy adjustments as shown below.
The blue arrows indicate the distance between the mirror position and your target position. Simply estimate this distance and adjust the magic line points accordingly as shown above.
The red line is the path for maximum english, the purple line is the path for a touch or running english.
This system, when combined with the 2 Rail Kick System provides a powerful arsenal for escaping snookers when you have to travel around the table.
A good practice drill to help memorize these systems and adapt to the adjustments is to play with just a cue ball and an object ball starting in a random position. Try to get the OB in a pocket by kicking it off 2 or 3 rails each time.
With practice and using this system, you'll rarely miss the OB and you should be able to get it into the pocket with an average of 6 or so tries.
I developed this system based on "The 'Opposite 3' System" by Bob Jewett, as detailed here: http://www.professorqball.com/displaystory.php?RecordID=15
I've extended his system of a magic point to a magic line of points, that delineates aim points for various degrees of running english from a touch of english the maximum running english.
I advise the user to stick to use either touch of english or maximum english, and only to use the others when a route to the other points is not available, as consistancy is difficult using 1 or 2 tips of english.
The magic line exists but can be slightly different for all tables. Here is a diagram of how it appears (the green line) on my table.
This is based on a mirror principle. It identifies a point through which you can aim that will send your CB to the mirror image position on the rail at the opposite side of the table. See Bob's article above for an explanation of how to determine the magic point on your table.
Then do the same thing using maximum english and you'll then have your magic line. All you need to remember is these two points.
How to Use It?
At first glance it may appear that this system is only useful when you happen to need to aim for a mirror point opposite your ball, but in fact it has quite a wide range of applicability as you can make relatively easy adjustments as shown below.
The blue arrows indicate the distance between the mirror position and your target position. Simply estimate this distance and adjust the magic line points accordingly as shown above.
The red line is the path for maximum english, the purple line is the path for a touch or running english.
This system, when combined with the 2 Rail Kick System provides a powerful arsenal for escaping snookers when you have to travel around the table.
A good practice drill to help memorize these systems and adapt to the adjustments is to play with just a cue ball and an object ball starting in a random position. Try to get the OB in a pocket by kicking it off 2 or 3 rails each time.
With practice and using this system, you'll rarely miss the OB and you should be able to get it into the pocket with an average of 6 or so tries.