MR format racking preferences

also if where the balls are in the rack matters, then simply have the opponent set the balls in the rack. no matter who is racking.
then it is fair for both.
Do you think Skyler was complaining, as another poster mentioned earlier, because the 2 at the bottom made more predictable layouts specific to that match only, or that it is easier in genera when racking the 2 at the bottom in MR formatl?
From my observations over the last few weeks, I would say the layouts have been more forthcoming, but I am no Dr. Dave.
 
well first off the breaker can move the cue ball where he wants after it is racked.

also if where the balls are in the rack matters, then simply have the opponent set the balls in the rack. no matter who is racking.
then it is fair for both.

or all balls put in order with the 9 in the middle. fair for everyone.

To settle all the BS that 9-ball is too easy because of pattern racking, wired balls, cut breaking, soft breaking, etc., maybe they should come up with a completely new game.

- ALL balls are randomly racked, to include the one ball and the nine ball
- The head ball must be the first contact ball on the break
- Balls made on the break are immediately brought back up and spotted in sequential order on the foot spot
- Nine ball does not count on the break
- If balls are made on the break, the breaker has the option to push on the first shot
- If no balls are made on the break, the incoming player has the option to push on the first shot
- Slop counts
 
i like it but would compromise on 1 and 9 where they are
and add break from the centerline of the table behind the spot.

but all good for changes to the game as it really isnt how it was ever supposed to go.

the break is the biggest worst thing of all as it was supposed to be a random power lucky shot to start the game. not a controlled dead ball shot.
 
i like it but would compromise on 1 and 9 where they are
and add break from the centerline of the table behind the spot.

but all good for changes to the game as it really isnt how it was ever supposed to go.

the break is the biggest worst thing of all as it was supposed to be a random power lucky shot to start the game. not a controlled dead ball shot.
I still like randomizing where the one goes. It makes it less predictable where the one will wind up if they make a ball on the break. Players would still be able to make "wired" balls on the break, but they wouldn't necessarily have a "lock" on where the one will wind up after the break. It would also get rid of the cut break where they always make the one ball in the side. If the one was the head ball, there would be no advantage to making it on the break because it would be spotted from making it on the break and it would, more than likely, keep them from breaking and running out.
 
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