My Simple Aiming Metrics

Patrick Johnson

Fargo 1000 on VP4
Silver Member
The physical things we align to create the CB/OB overlaps needed for our shots are our "aiming metrics" - they can be the simple visual overlap of the two balls, the same visual overlap quantified as fractions of the balls, visualizing the CB's position against the OB at contact, or other ways ranging from very simple to very complicated.

I like simple. To keep my aiming metrics simple I've reduced them to two visual elements that I just consciously compare, letting my subconscious tell me when they're "on" for the cut angle.

The visual elements I use as my aiming metrics are (1) the OB contact point and (2) exactly where my stick is pointing on or near the OB. With these two points to compare I have the two ends of a simple and obvious "measurement" for any cut angle (pic below).

Simply noticing the measurement each time I take a shot builds a memory bank of shot pictures ("perceptions"?) based on precisely where my cue is pointed, with the added benefit of precisely monitoring that physical alignment and stroke.

NOTE: Of course learning how to accurately visualize the OB contact point and precisely where my stick is pointed near it are skills learned through lots of concerted practice - while at the same time learning which measurement = which cut angle. Welcome to aiming in pool.

pj
chgo

Pat's Aiming Memory Aid - consolidated.jpg
 
Last edited:
you say
learn this distance for all shots
yet the distance is different for all 3 shots???
 
Yes, "for each shot" might be clearer.

pj
chgo
I prefer your method on fairly straight shots but switch to contact point to contact point when faced with more cut.
Managing to get an accurate read on either contact point path results in both meshing.
There is only one spot on the front of the cue ball that can contact any particular spot on the equator of the object ball.
Your method needs a keen sense of the front of the cue ball in order to mesh as you have drawn.
 
I always thought I used ghost ball, but I'm not so sure anymore. I just get down on the shot and if it looks right I hit it. Not sure if that is overlaps or ghost ball.
 
I always thought I used ghost ball, but I'm not so sure anymore. I just get down on the shot and if it looks right I hit it. Not sure if that is overlaps or ghost ball.

This defines how most pool players aim. We may learn via ghostball or contact points or whatever, but after giving your mind thousands of visual images of cb-to-ob-to-pocket relationships, your mind automatically uses that data when you look at any shot. If you feel like what you're looking at matches what you already know, or what you think you know, then the shot "feels" right.
 
We may learn via ghostball or contact points or whatever, but after giving your mind thousands of visual images of cb-to-ob-to-pocket relationships, your mind automatically uses that data when you look at any shot.
With time and familiarity my "measurement" tends to fade into the overall shot picture - I remind myself to pay attention to it.

pj
chgo
 
The physical things we align to create the CB/OB overlaps needed for our shots are our "aiming metrics" - they can be the simple visual overlap of the two balls, the same visual overlap quantified as fractions of the balls, visualizing the CB's position against the OB at contact, or other ways ranging from very simple to very complicated.

Yes, physical "things" used to aim/align are called objects and using them objectively can be very useful in aiming. Clearly all manual aiming requires a visible target. Pool aiming has two components, aiming the cueball towards another ball and aiming the pool cue at the cue ball. In other words the shot line, the line the cueball must travel down on a shot with no spin to contact the object ball correctly, could be marked out and the player might still not make the shot because the cue tip was set on a path that would cause the cueball to diverge from the marked line.

Conversely, a shot line could be identified that is not correct but it is not known to the player that it is incorrect and the cue tip could then be pointed at the cueball on that line but a miss will be the result.

AND/OR the shot line chosen could be wrong but the brain knows this subconsciously and the physical reaction is that brain forces a correction that manifests itself as a lateral movement that we call "body english". This happens when someone's "shot pictures" include correctly executed shots but the conscious mind is either not paying attention or has chosen to commit to the shot anyway. It is also possible that the subconscious can make a correction to body placement and force the body to adopt the correct shot line as the player is coming into shooting position.

Thus, any method of aiming, from "i just do it" to clear objective instructions using objective references, can be very effective or quite limiting depending on an individual's personal constitution, their character, their visual acuity, their experience, their knowledge. Lots of variables that determine how well any given method of aim will work for any given individual at any given time. That said it is my opinion and experience that the more objective a method is, in effect, the more objective references and visual techniques that combine to generate a set of formulas used consistently, provide a way for the user to consistently find the correct shot line over a very broad range of shots.
 
I like simple. To keep my aiming metrics simple I've reduced them to two visual elements that I just consciously compare, letting my subconscious tell me when they're "on" for the cut angle.

To restate, you use objective references to consciously narrow the range of shot line choices until you feel (subconscious choice) that you had found the correct shot line.

The visual elements I use as my aiming metrics are (1) the OB contact point

Which point? The contact patch? a microscopic point on the face of a sphere? Ok, assuming that you can identify and "see" a point on a sphere let's go with this as a reference used. And for the purpose of this discussion we are going to call it objective enough. So reference one is the contact point.

and (2) exactly where my stick is pointing on or near the OB.

Pointing from where? To the contact point?

With these two points to compare I have the two ends of a simple and obvious "measurement" for any cut angle (pic below).

For the purpose of determining a hit and (unknown and estimated) cut angle? What are you measuring with? The end point of your cue tip projected on the face of the object ball to the contact point? Is there a specific distance involved? Such as 1.13" I am looking at the pictures below and not seeing any such measurement. In pic one I see, "learn this distance for all shots" but this doesn't make sense. What should I be learning, to recognize a distance from the contact point that has no actual unit of measurement attached to it. Sort of like developing a decent ability to recognize when a sphere is about the same size as a pool ball?

Simply noticing the measurement each time I take a shot builds a memory bank of shot pictures ("perceptions"?) based on precisely where my cue is pointed,

Sorry I am still stuck on cue pointed where? From where do you start the cue pointing process. As we discussed in person at Chris' in Chicago, you move your cue around while down in shooting stance. Is this moving of the cue part of the process to figure out where to point the cue to start the measuring as the cue has to stop moving to project the tip to the object ball in order to satisfy your "metric #2".

Perceptions are not shot pictures. Perceptions are conclusions formed through sensory input. Shot pictures are memories, allegedly memories of successful shots that one duplicates by cycling through them and finding the one that matches the shot being faced.

with the added benefit of precisely monitoring that physical alignment and stroke.

Physical alignment with what? So, you do it wrong for 10 times and then on the 11th you get it right and this forms a "shot picture" of what it looks like when correct? Does the shot picture include anything that is not there like a bright glowing line that is the precise length for that particular shot. Is one end of this line where the cue ball should be pointing on the cueball through to the object ball?
 
NOTE: Of course learning how to accurately visualize the OB contact point and precisely where my stick is pointed near it are skills learned through lots of concerted practice - while at the same time learning which measurement = which cut angle. Welcome to aiming in pool.

Oh near it? How near? Where do you start the cue pointing process and what determines it? What type of "concerted" practice teaches the stick pointing? Do you just start somewhere like the center of the cueball and the edge of the object ball so that there is a clear objective reference that you can use for every shot? That would make sense to me since the "contact point" should be easy to find by pointing the cue stick at the pocket with the tip splitting the object ball. Then there would be a fixed reference point line from the cue ball to the object ball from which to estimate the distance to the contact point. What then could be done with this estimated distance is unclear but at least it would be something that just about any person could perform reasonably consistently. I don't mean naming a length such as .83" but just learning to recognize the length of the contact point to the edge for each type of shot. I doubt highly that any human could accurately state the distance between these points even with one of them being a static objective reference. But surely there is some usefulness in terms of brute-force trial and error learning. Any static references inform the perception and help to form a decision that is more likely to be closer to accurate than without such references.

I am still lost as to what you mean by cut angle? When I think of angle I think of precise degrees. 0, 15, 30, 45, 60, 75, 90 for example are angles in 15 degree increments. So when a shot is 42 degrees or 47 degrees how does your two reference (contact point - static, cue point - variable) account for these cut angle differences? I think that the larger the cut angle the more distance between the contact point and the cue point there would be, assuming we can figure out what you mean by cue point and where it starts. But in the case of a 90 degree cut the contact point is on the edge of the object ball. However the cue cannot point to the inside edge of the cueball towards the object ball contact point and have for consistent success. But if that line were created then one could move the cue tip to center ball parallel to the cb edge-contact-point line and have consistent success. But one wouldn't need the cue to determine the shot line in that situation.

So when you are using this 2 metric "simple" method of aiming are you thinking in cut angles and how do you determine what that angle is if so? Is there any line length that corresponds to any cut angle? In the previous example a 90 degree cut would be equal to a 1.125" line length if one were using a cue pointing method that started at the center of the cueball through the edge of the object ball. However if this is all some kind of estimation that doesn't use actual cut angles or line lengths then I would agree that it likely takes "lots of concerted practice" as you put it. Probably way more than learning one of the various very objective aiming systems available. I mean I can understand why you would think of some of these methods, with their clearly defined steps, as "complicated" when contrasted with this "simple" method that you say you use.

While you are very helpful to the readers in describing your aiming method I have to say that there is no possible way that any other person could know if this is what you are actually doing. I mean you could be using the Center to Edge method and getting the shot line that way but telling people that you are using the PJ "simple" method. But of course given your particular 20 year negativity towards objective aiming systems I would doubt that this would be occurring but it needs to be mentioned as this has been one of your primary accusations against aiming system users, the insinuation that aiming system users are NOT applying the techniques that they claim to be using to get the results they demonstrate.

The physical things we align to create the CB/OB overlaps needed for our shots are our "aiming metrics" - they can be the simple visual overlap of the two balls, the same visual overlap quantified as fractions of the balls, visualizing the CB's position against the OB at contact, or other ways ranging from very simple to very complicated.

I like simple. To keep my aiming metrics simple I've reduced them to two visual elements that I just consciously compare, letting my subconscious tell me when they're "on" for the cut angle.

The visual elements I use as my aiming metrics are (1) the OB contact point and (2) exactly where my stick is pointing on or near the OB. With these two points to compare I have the two ends of a simple and obvious "measurement" for any cut angle (pic below).

Simply noticing the measurement each time I take a shot builds a memory bank of shot pictures ("perceptions"?) based on precisely where my cue is pointed, with the added benefit of precisely monitoring that physical alignment and stroke.

NOTE: Of course learning how to accurately visualize the OB contact point and precisely where my stick is pointed near it are skills learned through lots of concerted practice - while at the same time learning which measurement = which cut angle. Welcome to aiming in pool.

pj
chgo

View attachment 593685

Welcome to aiming in pool? Vague instructions that boil down to try a lot and pay attention?

Thank you for your contribution but to me this feels like you are trying to justify your particular method of fidgeting while you are down on the cueball until you settle down to shoot the cueball. It sounds like you are TRYING to inject some objectivity into your description while maintaining that this "simple" method requires a ton of practice.

Personally, this sounds much more complicated and vague than ghost ball. Ghost ball is actually simple, imagine a fully formed ball contacting the object ball on the line to the pocket and replace that phantom ball with the real cue ball.

I would be surprised, if you took a beginner and taught them this and Dave Segal taught a beginner 90/90, if your beginner could outshoot Dave's beginner. I am confident that one month after learning these methods that Dave's player would have a far larger arsenal of shots that they could consistently make. Furthermore I doubt that your beginner would ever catch up to Dave's if they didn't learn a better way to aim.

Maybe you should make a DVD to show us exactly how you apply this simple (and seemingly quite inaccurate) 2-metric method (metric is WRONGLY used here as nothing here is actually a measurement using any standard units of measurement).

Of course I think you will say that no dvd is necessary because all it takes it Hitting A Million Balls "concertedly". Can I post the video of you fidget-aiming now so that people can see how it looks in practice and understand what is going on in your mind as you move your bridge hand around seemingly frenetically? Or have you changed your style since 2013 and that odd way of going from standing to final solid shooting position is no longer representative of how you aim?
 
If you had a history of making much sense I might have been tempted to read (maybe 1/10 of) your novel-sized posts.

You clearly have no clue how nuts you look.

pj
chgo
Sorry that reading is challenging for you. Writing is also tough as your "simple" aiming "metrics" are practically useless the way you described them. I asked you direct questions which I suppose will not be answered in any meaningful way if at all. It is too bad that you can't see how useless you are. Once upon a time, I thought you were a decent person.
 
Pat is unable and unwilling to clearly answer the questions I asked.
lol - You asked questions?

My entire post describing my simple system is about 8 sentences long. I'm not about to read your 100-line melodrama reply - your obsessions don't interest me.

But it's a poetic metaphor for how CTE compares with other methods.

pj
chgo
 
lol - You asked questions?

My entire post describing my simple system is about 8 sentences long. I'm not about to read your 100-line melodrama reply - your obsessions don't interest me.

But it's a poetic metaphor for how CTE compares with other methods.

pj
chgo
What you wrote is not simple but it is inadequate.
 
The physical things we align to create the CB/OB overlaps needed for our shots are our "aiming metrics" - they can be the simple visual overlap of the two balls, the same visual overlap quantified as fractions of the balls, visualizing the CB's position against the OB at contact, or other ways ranging from very simple to very complicated.

I like simple. To keep my aiming metrics simple I've reduced them to two visual elements that I just consciously compare, letting my subconscious tell me when they're "on" for the cut angle.

The visual elements I use as my aiming metrics are (1) the OB contact point and (2) exactly where my stick is pointing on or near the OB. With these two points to compare I have the two ends of a simple and obvious "measurement" for any cut angle (pic below).

Simply noticing the measurement each time I take a shot builds a memory bank of shot pictures ("perceptions"?) based on precisely where my cue is pointed, with the added benefit of precisely monitoring that physical alignment and stroke.

NOTE: Of course learning how to accurately visualize the OB contact point and precisely where my stick is pointed near it are skills learned through lots of concerted practice - while at the same time learning which measurement = which cut angle. Welcome to aiming in pool.

pj
chgo

View attachment 593685
By finding the two contact points and connecting them with the cue, there is no need to remember an offset from center.
A simple parallel shift to center ball takes you there.
Learning to hit a target with the front of the cue ball rather than replacing that idea with a 2D rendered fraction or anything other than the real target, is looking for a way around the work needed to become comfortable with that skill.
I was lucky, starting on a snooker table, my aiming task, while learning, was to hit the end of paper matches set at right angles to the rail and just peeking over the edge.
Hitting those match heads from various angles helped develop a real connection between the cue and the front of the ball.
That connection pays dividends every time I’m shooting over a ball or from off the rail.
I can’t see the face of the ball in those cases but don’t need to, when I learned to make contact with the actual part of the ball that needs to make contact.
There is no abstraction in that process.
 
Last edited:
Back
Top