Opinions needed

Joe T

Well-known member
Alright somebody has to try this game out even if you’ve played similar games and submit an unbiased opinion, lords knows we have many of them available.
Don’t force me to have a $20,000 added tournament just to test this game out.
Of course this $20,000 added event would have an *
And it would be based on a full field of 1024 players with $100 entry and $25 going towards green fees.

Defensive 10 Ball;

Break, and 1st shot after the break must be a push out.

After this a player may pocket only 1 ball per inning (which scores 1 point) and then play safe. With the exception of a kick in (FROM A HOOKED POSITION) which would allow a player to score 2 points in one inning, the ball kicked in, one additional ball pocketed and then the safe.

If a second ball is pocketed on the safety attempt it goes on the foot spot.

All ball in hand rules apply, races to 25 should do the trick.

I would like the opinion of some serious players that usually play under at least a little pressure to let me know if they think this game can form similar pressure. I’m not asking you to go out and bet the rent but a couple of $20 sets couldn’t hurt and let me know about any bugs you find, what you liked and didn’t like.

I appreciate everyone’s input on similar games and I have played similar games for years, especially during lessons but there’s something I like about this one (but I could be biased) there’s shot making, position play, quick scoring, pressure (I think) and I can see players that play it improving at a faster pace.

Thanks in advance for any and all efforts made.
 
Joe,

Cool idea with the only draw back I can see is the length of time it would take to complete. I could be wrong but it seems like this would be a real marathon.

Kind regards,
Koop
 
So if I make a ball and play safe thats 1 point?

If I kick in the ball from being hooked by my opponnet and then
make a ball followed my another safety = 2 points?

Only points scored on balls pocketed but each table trip is one and stop?


Do the kickins for an extra point have to be a called shot or can slop count?


Maybe one point for returning a hook/safety as long as it is called?

What do you do when just the 9 and 10 are left or just the 10? Play for the shot only and then take the break?


Just want to make sure I have the rules right before giving it a go.
 
Joe,

Cool idea with the only draw back I can see is the length of time it would take to complete. I could be wrong but it seems like this would be a real marathon.

Kind regards,
Koop

No Marathon koop, you get ball in hand when your opponent misses a kick at which time you should score a point, racks of 10 should go fairly quick. I think race to 20 or 25 should take less time than a race to 9?

Frank

So if I make a ball and play safe thats 1 point?
You get a point as soon as you make a ball. If you play a bad safe the only penalty will be your opponent has an opportunity to score or take control.
If I kick in the ball from being hooked by my opponnet and then
make a ball followed my another safety = 2 points?
Yes, you get a point for the ball kicked in and if you pocket the next ball that’s another point.

Only points scored on balls pocketed but each table trip is one and stop?
Yup.


Do the kickins for an extra point have to be a called shot or can slop count?
I guess we’ll go with the old “pays to hittem” expression and let the slop count.

Maybe one point for returning a hook/safety as long as it is called?
This could get a little grey and I’m trying to keep the rules down and as simple as possible for now.
What do you do when just the 9 and 10 are left or just the 10? Play for the shot only and then take the break?
Yes, it should be a nice battle for the last 3 or 4 balls. Maybe the last ball should be worth 2 points?
Just want to make sure I have the rules right before giving it a go.
Understand and appreciate it.

I would be out personally setting up some matches but under temporary house confinement.lol
 
The game is certainly interesting and puts you under some extreme pressure as every shot literally counts.

But I'm not too fussy on it myself. It removes the aspect of pool that gives me a natural high, running lots of balls. As far as a spectators game, I'm not sure how interesting it would be for anyone else but aficiandos.
 
Joe
I will give it a try tomorrow.

I do like the aspect of oneday adding a point for returning a safety. IMO
thats one of the differences between the good kickers and the great ones.
Efren, Jose and others all have a great understanding of what COULD happen on their kick shots.

I think making the last ball worth 2 would be good. Each rack would have a winner with 6. With play to 25 its very close to a race to 4.

If used as a practice game I think the players could help each other by recognizing and showing weaker safties.
Also I think the "1 and safe aspect" would teach players to setup safties.
League players especially.
 
I do like the aspect of oneday adding a point for returning a safety. IMO
thats one of the differences between the good kickers and the great ones.
Efren, Jose and others all have a great understanding of what COULD happen on their kick shots.

Frank we'll definitely keep this option open and to me kicking safe is what the game is built for, I want everyone to understand what COULD happen on their kicks. I just don't want to confuse them just yet. If you kicked the bottom side of the 9 ball sending it to the side rail then to the middle of the end rail I would have to salute you for a great shot but would I give you points for the shot?

It's George
i believe it takes a lot of time n effort to put this thru..great idea still
I'm not sure what you mean "to put this thru"

Cameron Smith
The game is certainly interesting and puts you under some extreme pressure as every shot literally counts.
So you tried it?

But I'm not too fussy on it myself. It removes the aspect of pool that gives me a natural high, running lots of balls. As far as a spectators game, I'm not sure how interesting it would be for anyone else but aficiandos.
Yeah I'm not trying to replace typical games and we all love running balls or make it a spectator sport, I'm thinking more along the lines of an improvement tool. I find it very hard to get 2 students to practice specific things while together and think this could become a common method. Imagine 4 lower level players, 2 playing typical pool for 10 weeks and 2 playing this game for the same amount of time, which players do you think would improve more?

This morning I thought of what could be a flaw and that would be rather than kicking, a player ties up a ball preventing the other player from scoring a point so I think we should also implement the 3 foul rule and award a certain # of points for that type of win, maybe 5 points for 3 consective fouls?

Thanks for the interest and input so far, keep'em coming. I'm just trying to see if it's a game worth promoting, I don't mind too much if it turns out to be a dud (well maybe a little) but I just can't stand not trying!
 
I like the idea, it may be a great way for the newer players to learn to play safe, especially when they play the more experienced players.

Both players get lots of table time.

The only negative I can see is keeping score.
If there are counters on the table, that is a good thing, if they work.
If there are beads (14.1 scoring) that is good also.
Moving coins around the table would work, if both players agree that each diamond is 2 points and a coin between the diamonds is a point.

Thanks Joe for a new game.
 
Just got some suggestions via private email for possible additions to the game; The first one being if you start from a hooked position, kick safe and THEN your opponent fouls, you score 1 point. That might take out the gray area I was worried about Frank.

Another was to increase the amount of possible points scored and allow players to run up to 3 balls before having to play safe. I think that’ll speed up the game and maybe we should try it with 15 ball?

Tom, good thinking with the scoring and I agree.
 
Joe T said:
Cameron Smith
The game is certainly interesting and puts you under some extreme pressure as every shot literally counts.
So you tried it?

But I'm not too fussy on it myself. It removes the aspect of pool that gives me a natural high, running lots of balls. As far as a spectators game, I'm not sure how interesting it would be for anyone else but aficiandos.
Yeah I'm not trying to replace typical games and we all love running balls or make it a spectator sport, I'm thinking more along the lines of an improvement tool. I find it very hard to get 2 students to practice specific things while together and think this could become a common method. Imagine 4 lower level players, 2 playing typical pool for 10 weeks and 2 playing this game for the same amount of time, which players do you think would improve more?

This morning I thought of what could be a flaw and that would be rather than kicking, a player ties up a ball preventing the other player from scoring a point so I think we should also implement the 3 foul rule and award a certain # of points for that type of win, maybe 5 points for 3 consective fouls?

Thanks for the interest and input so far, keep'em coming. I'm just trying to see if it's a game worth promoting, I don't mind too much if it turns out to be a dud (well maybe a little) but I just can't stand not trying!

Yep I tried it. It was fun for a bit but after a while I am just itching to play 14.1. But I think you are right as a training tool it would be very useful. Although you would need a healthy dose of the other games as well so that you can develop, or keep, that confidence of being able to make shot after shot.

For the next little while I will try to add this game to my friend and I's list games to play. Maybe it will help curtail my suckiness.
 
Great mental workout

Tried Defensive 10 ball with a max pts scored per inning of 3 instead of 1 (we all like to run a few balls). What a mental test.:eek:
Everyone preaches to think 3 balls ahead, but lets face it, shotmaking ability makes most of us lazy in the mental approach.
Defensive 10 ball forces one to figure out ball patterns and create opportunities to play safeties.
After only a couple of 50 point rounds, another player commented that my safeties were much more accurate and asked how many hours I'd spent playing Defensive 10! What a great game!:cool:
 
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