S
Scottster
Guest
10 Ball
1 Determining the Break
2 Ten Ball Rack
3 Legal Break Shot
4 Second Shot of the Rack ? Push Out
5 Continuing Play
6 Spotting Balls
7 Standard Fouls
8 Serious Fouls
9 Stalemate
2. Ten Ball
Ten ball is played with Ten object balls numbered one through 10 and the cue ball. The balls are played in ascending numerical order. The player legally pocketing the 10 ball wins the rack.
2.1 Determining the Break
The player who wins the lag chooses who will break the first rack. (See 1.2 Lagging to Determine Order of Play.)
2.2 10 Ball Rack
The object balls are racked as tightly as possible in a Triangle shape, with the one ball at the apex of the diamond and on the foot spot, the ten ball in the middle of the triangle and the two and three ball placed on the left and right corners of the triangle. The other balls will be placed in the triangle without purposeful or intentional pattern. (See Regulation 4, Racking / Tapping of Balls.)
Ten Ball Rack
2.3 Legal Break Shot
The following rules apply to the break shot:
(a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be driven to one or more rails, or the shot is a foul. (See Regulation 17, Open Break Requirements.)
2.4 If the ten ball is pocketed in one of the 2 corner pockets at the foot of the table, it is respotted on the foot spot after the players inning is over, or he completes pocketing the nine ball.
2.5 Second Shot of the Rack ? Push Out
If no foul is committed on the break shot, the shooter may choose to play a ?push out? as his shot. He must make his intention known to the referee, and then rules 6.2 Wrong Ball First and 6.3 No Rail after Contact are suspended for the shot. If no foul is committed on a push out, the other player chooses who will shoot next.
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2.5 Continuing Play
If the shooter legally pockets any ball on a shot (except a push out, see 2.4 Second Shot of the Rack ? Push Out), he continues at the table for the next shot. If he legally pockets the ten ball on any shot (except a push out), he wins the rack. If the shooter fails to pocket a ball or fouls, play passes to the other player, and if no foul was committed, the incoming player must play the cue ball from the position left by the other player.
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2.6 Spotting Balls
If the ten ball is pocketed on a foul or push out, or driven off the table, it is spotted. (See 1.4 Spotting Balls.) No other object ball is ever spotted.
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2.7 Standard Fouls
If the shooter commits a standard foul, play passes to his opponent. The cue ball is in hand, and the incoming player may place it anywhere on the playing surface. (See 1.5 Cue Ball in Hand)
The following are standard fouls at ten ball:
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First The first object ball contacted by the cue ball on each shot must be the lowest-numbered ball remaining on the table.
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table The only jumped object ball that is spotted is the ten.
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play
1 Determining the Break
2 Ten Ball Rack
3 Legal Break Shot
4 Second Shot of the Rack ? Push Out
5 Continuing Play
6 Spotting Balls
7 Standard Fouls
8 Serious Fouls
9 Stalemate
2. Ten Ball
Ten ball is played with Ten object balls numbered one through 10 and the cue ball. The balls are played in ascending numerical order. The player legally pocketing the 10 ball wins the rack.
2.1 Determining the Break
The player who wins the lag chooses who will break the first rack. (See 1.2 Lagging to Determine Order of Play.)
2.2 10 Ball Rack
The object balls are racked as tightly as possible in a Triangle shape, with the one ball at the apex of the diamond and on the foot spot, the ten ball in the middle of the triangle and the two and three ball placed on the left and right corners of the triangle. The other balls will be placed in the triangle without purposeful or intentional pattern. (See Regulation 4, Racking / Tapping of Balls.)
Ten Ball Rack
2.3 Legal Break Shot
The following rules apply to the break shot:
(a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be driven to one or more rails, or the shot is a foul. (See Regulation 17, Open Break Requirements.)
2.4 If the ten ball is pocketed in one of the 2 corner pockets at the foot of the table, it is respotted on the foot spot after the players inning is over, or he completes pocketing the nine ball.
2.5 Second Shot of the Rack ? Push Out
If no foul is committed on the break shot, the shooter may choose to play a ?push out? as his shot. He must make his intention known to the referee, and then rules 6.2 Wrong Ball First and 6.3 No Rail after Contact are suspended for the shot. If no foul is committed on a push out, the other player chooses who will shoot next.
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2.5 Continuing Play
If the shooter legally pockets any ball on a shot (except a push out, see 2.4 Second Shot of the Rack ? Push Out), he continues at the table for the next shot. If he legally pockets the ten ball on any shot (except a push out), he wins the rack. If the shooter fails to pocket a ball or fouls, play passes to the other player, and if no foul was committed, the incoming player must play the cue ball from the position left by the other player.
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2.6 Spotting Balls
If the ten ball is pocketed on a foul or push out, or driven off the table, it is spotted. (See 1.4 Spotting Balls.) No other object ball is ever spotted.
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2.7 Standard Fouls
If the shooter commits a standard foul, play passes to his opponent. The cue ball is in hand, and the incoming player may place it anywhere on the playing surface. (See 1.5 Cue Ball in Hand)
The following are standard fouls at ten ball:
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First The first object ball contacted by the cue ball on each shot must be the lowest-numbered ball remaining on the table.
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table The only jumped object ball that is spotted is the ten.
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play
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