I've started playing Crokinole (a game originally from Canada that is essentially finger pool/shuffleboard) and they have various card game accessories that do just that. If you're tired of playing the game straight then you can buy a deck of Crokinole cards that gives each player a random secret objective, and/or gives a universal rule change for that particular game, etc. I could definitely see something like that working for pool, although I'm guessing to gain traction it would have to be compatible with gambling.I actually think a pool card game sounds interesting. Imagine this...
We're playing 9ball, I win the flip and break the balls and pocket a ball. My opponent then has the option of... 1 - allow me to use one of my cards on my next shot, or 2 - force me to use whatever card he selects from his cards. Could be a specific spin or speed or whatever.
Each player only gets so many cards, a certain amount of "spin" cards and a certain amount of "speed" cards. And there could be a few specialty cards that require a specific type of shot, like a stop shot or stun shot or power follow, or masse or kick or bank or jump shot.
Only one card is played for each shot, and the cards can't be reused.
I see a potentially challenging and fun game here!
On some level I feel that one of the biggest obstacles to people learning pool is that it is a very tough game. It takes a lot of experience and practice just to get decent. Something that allows people to feel a sense of accomplishment would probably go a long ways towards attracting and keeping new players. Think about how most people learn poker--wacky games with lots of wild cards. That's because poker in and of itself is boring for newbies--you don't have any hand half the time and most of the time you do have a hand it's a single stinkin' pair. But having quads vs straight flush (vs five of a kind, even) every other hand with wilds allows new players to enjoy the rush, so to speak.
So to recreate that feeling with pool, have cards with secret objectives like "you score an extra point this round if you run three balls in a row" or "score an extra point if you make a bank shot" or "score an extra point if you get ball in hand at some point" etc. Each player gets one randomly. Winning is a point or two and meeting your objective is another point. Players play to 10/15/20/whatever points. Then have rule change cards. One per game. "For this 9 ball game, each player may play one ball out of order at a time of their choosing." Stuff like that. Then there's variety and uniqueness to each game, that could entice more recreational players and, done correctly, might even be attractive to low-stakes gamblers.
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