DaWizard
Well-known member
Kill the King - a game of tactics and cunning play
Kill the King explained
Kill the King is a chesslike poolgame, it’s simple and differs alot compared to regular poolgames. The objective of the game is to kill the opponent’s king. This is done by calling and potting the opponent’s Kingball in any pocket. The game starts with both players deploying their troops: the king + a couple balls. Players take turns. Each turn you get to choose: shoot or reinforce? This is a game of tactics and subtle ‘one pocket’-like shots. Either win by force, by an assassination or a hail mary shot.
Contents
1. The set of balls and their roles
2. Setting up the game
3. Deploying the troops (recruitment phase)
4. Playing the game
. 4.1 Recruiting a ball (placing a new ball on the table)
. 4.2 Making a shot
1. The set of balls and their roles
Kill the King uses all solid and striped balls and the 8-ball. No cueball is used as any ball of your suit (group) can be used as the cueball. Players can lag or flip a coin to decide who takes solid or stripes.
For stripes: deduct 8 points to know the similar value of the solid ball (e.g.: the 9 = 1 or 13 = 5) or use the colors to see which number corresponds.
Image: the balls that are used and the various roles they play in the game
2. Setting up the game
Both players get to setup the King and a couple balls from their recruits. How many balls depend on their recruitment.
Selecting recruits to deploy
Both players may spend up to 12 points to buy troops (aside from the King). The player with the solid balls is first to select a ball. Deduct the points of the ball from 12. Then stripes does the same (note: deduct 8 points to get the same value as the solid balls) Then solid, then stripes, etc, until the players don’t have any points to spend or choose not to spend.
3. Deploying the troops
1) Place the 8-ball in the exact center of the table.
2) The player that recruited the most balls gets to start. If it’s equal stripes gets to place first.
3) Each player chooses a half of the table, if necessary flip a coin. In this half you get to place your troops. No edge of the ball may cross the centerline. No ball may touch the 8-ball.
4) Players take turns placing their balls, one by one, until the last one is placed.
5) Both players place their recruits in the order they want. It is advised to place the King last.
6) Line up the reserves, the balls that have not been recruited, in numerical order with the lowest number first. This is the reservist-queue for new troops that can be deployed during the game.
7) Note down the number of the ball that is your assassin on a piece of paper. Keep the number secret.
8) Optional: reorder the reservist-queue.
If the player has points left from recruitment, they may use this to reorder their reserves. For each point they may move one ball anywhere up or down the queue.
Image: Tyler vs Albin: the starting position after the players took turns placing their balls on their side of the table.
To add: in step 7 the Tyler noted the 4-ball as his Assassin and Albin noted the 13-ball as his Assassin.
Image: Here is the same image with the roles displayed:
4. Playing the game
The last player to place a ball in the recruitment phase does not start.
The other player that starts has two options:
A player can recruit one ball, if he has at least one in the queue. The player must always pick the first ball in line. He may place it anywhere on the table, but it may not be frozen to another ball. After this the turn ends.
4.2 Making a shot
A player can make any shot he wishes, but there has to be visible movement. There are no fouls in this game. Any of the players' suit/group is a cueball, including the King. Any shot is legal, except potting your own King, which results in a loss.
There are 3 shot options:
Kill the King explained
Kill the King is a chesslike poolgame, it’s simple and differs alot compared to regular poolgames. The objective of the game is to kill the opponent’s king. This is done by calling and potting the opponent’s Kingball in any pocket. The game starts with both players deploying their troops: the king + a couple balls. Players take turns. Each turn you get to choose: shoot or reinforce? This is a game of tactics and subtle ‘one pocket’-like shots. Either win by force, by an assassination or a hail mary shot.
Contents
1. The set of balls and their roles
2. Setting up the game
3. Deploying the troops (recruitment phase)
4. Playing the game
. 4.1 Recruiting a ball (placing a new ball on the table)
. 4.2 Making a shot
1. The set of balls and their roles
Kill the King uses all solid and striped balls and the 8-ball. No cueball is used as any ball of your suit (group) can be used as the cueball. Players can lag or flip a coin to decide who takes solid or stripes.
- The King: the 7-ball and 15-ball are the Kings of each team. Protect your King at all times. The King can pot (kill) the opponents’ King.
- The Kingslayer: the 2-ball and 10-ball are allowed to kill the king.
- The Saboteur: the 3-ball and 11-ball can be used to disable one or more balls for the next turn.
- The Assassin: a player writes down the number of any of his balls and keeps it a secret. That ball is the assassin. He too is allowed to kill the King.
- The Wall: the 8-ball is a wall. It does nothing except blocking. It cannot be used as a cueball.
For stripes: deduct 8 points to know the similar value of the solid ball (e.g.: the 9 = 1 or 13 = 5) or use the colors to see which number corresponds.
Image: the balls that are used and the various roles they play in the game
2. Setting up the game
Both players get to setup the King and a couple balls from their recruits. How many balls depend on their recruitment.
Selecting recruits to deploy
Both players may spend up to 12 points to buy troops (aside from the King). The player with the solid balls is first to select a ball. Deduct the points of the ball from 12. Then stripes does the same (note: deduct 8 points to get the same value as the solid balls) Then solid, then stripes, etc, until the players don’t have any points to spend or choose not to spend.
Example Tyler (solid) vs Albin (stripes):
Tyler chooses the 6-ball. Albin the 10-ball (=2-ball). Tyler the 2-ball. Albin the 13-ball (=5-ball). Tyler the 3-ball. Albin the 12-ball (=4-ball).
Albin decides to stop recruitment and saves 1 point. Tyler recruits the 1-ball last.
Albin has spent: 2 + 5 + 4 = 11 points (1 point left)
Tyler has spent: 6 + 2 + 3 + 1 = 12 point (no point left)
3. Deploying the troops
1) Place the 8-ball in the exact center of the table.
2) The player that recruited the most balls gets to start. If it’s equal stripes gets to place first.
3) Each player chooses a half of the table, if necessary flip a coin. In this half you get to place your troops. No edge of the ball may cross the centerline. No ball may touch the 8-ball.
4) Players take turns placing their balls, one by one, until the last one is placed.
5) Both players place their recruits in the order they want. It is advised to place the King last.
6) Line up the reserves, the balls that have not been recruited, in numerical order with the lowest number first. This is the reservist-queue for new troops that can be deployed during the game.
7) Note down the number of the ball that is your assassin on a piece of paper. Keep the number secret.
8) Optional: reorder the reservist-queue.
If the player has points left from recruitment, they may use this to reorder their reserves. For each point they may move one ball anywhere up or down the queue.
Example:
Albin has 1 point left and spends it to move the 6-ball to the front of the queue.
Image: Tyler vs Albin: the starting position after the players took turns placing their balls on their side of the table.
To add: in step 7 the Tyler noted the 4-ball as his Assassin and Albin noted the 13-ball as his Assassin.
Image: Here is the same image with the roles displayed:
4. Playing the game
The last player to place a ball in the recruitment phase does not start.
The other player that starts has two options:
- Recruit a ball
- Make a shot
A player can recruit one ball, if he has at least one in the queue. The player must always pick the first ball in line. He may place it anywhere on the table, but it may not be frozen to another ball. After this the turn ends.
4.2 Making a shot
A player can make any shot he wishes, but there has to be visible movement. There are no fouls in this game. Any of the players' suit/group is a cueball, including the King. Any shot is legal, except potting your own King, which results in a loss.
There are 3 shot options:
- Calling and making a shot
- (un)intentionally shooting any ball in a pocket that was not called (or shooting balls off the table)
- Just shooting a shot
Last edited: