DaWizard
Well-known member
Agree with everything! And the "if you dont hit everything you call, nothing is sabotaged" is great. Because that creates a risk-reward thing. You cant just call 3-4 balls. You got to be carefull. And agree on the rolls. So far they're rare.Interesting. If you had to call balls to sabotage, you'd need a punishment for missing them. Maybe 'if you don't hit all the balls you call, nothing gets sabotaged'? Or maybe you can only call one ball (but the current rule incentivises interesting caroms, which is good). Maybe you can call two balls?
I think I agree about using the saboteur as CB, but we could test the alternative too, to see how it works.
Personally, I like the 'hit nothing' rule. The game is as much about positioning and strategy as shot-making, and we aren't using the hit-nothing roll shot much, so far...
Hope I calculated the paths right:Hah, I've felt on the back foot too, with my 10 and 11 very exposed, so it works both ways!
I use the 10 to bump your king toward the long rail: https://pad.chalkysticks.com/8fa41

Results in this position: https://pad.chalkysticks.com/6e856