Run This (12)

How about this?

CueTable Help



I like it because:
1. It clear out a lane early.
2. After the first shot cue ball travel is relatively small and results in basically stop shots at the end.
3. I like using the 11 in this fashion to get on the 9.

I really liked this layout you came up with as I really had to look at it for a while. I originally was looking to go 11-9 to start, but didn't like getting to any of the other balls off the 9 and wanted to save the 7 as the key ball for the key ball.
 
I debated doing the 10-2 combo as well, but decided even though the 2 was near the pocket making the 10 easier to control I did not like the lack of insurance balls in the area in case the 10 ended up on the long rail without the ability to get the cue ball up table like you diagrammed due to being straight on the 10 for the combo.
 
At first glance, I like your 11 ball bluepepper, but after looking it over for a few more seconds, I think I like the 2 ball first. But.. not with inside english.

I like to roll it in and get in that big area where the 12, 11, and even 3 ball if I really over shoot, are all available.

I would like to end ideally, by shooting either the 12 or 11 in the upper right hand pocket with a tad of stun to get on the 5. The 10 ball is a nice ball to get on either the 12 or 11 depending on which is left. and again, I think I'd keep the 3 hanging around a while also.
 
I really should have kept the ones I tried where I got stuck to show how my first instincts were dead wrong. It's not that I got to positions where I couldn't get to the next ball, but I got to positions where the next positions were not predictable enough for our purposes here.

The 10-2 combination I think is predictable enough so that you'll get a shot on the 10 with a reasonable angle that can get you to the 12,5, or 3. But even that "zone" type of security isn't quite what I would prefer when doing these cuetable runs. I want to know that the shots are not only easy, but the cueball paths are within a very predictable range. In essence, not cutting across paths to the next ball.
 

CueTable Help



Overall I like getting rid of the 2 right away. The 10/2 is the only problem area. I wouldn't go with a combination here as there is no need for the increased risk. Once you shoot the 2, you can get on the 3 or the 11 or the 12 and still have a pretty easy out sequence. Mostly stop shots or short draw. I also chose the 9 as the key ball because going for it earlier messes up a nice easy sequence of shots, and it is fine as a key ball.
 
Dan White said:

CueTable Help



Overall I like getting rid of the 2 right away. The 10/2 is the only problem area. I wouldn't go with a combination here as there is no need for the increased risk. Once you shoot the 2, you can get on the 3 or the 11 or the 12 and still have a pretty easy out sequence. Mostly stop shots or short draw. I also chose the 9 as the key ball because going for it earlier messes up a nice easy sequence of shots, and it is fine as a key ball.

Using the 7 as a break ball over the 5 brings up a key question for me that may help me with a problem; missing the break shot. The question is if there is a point where a break ball is so close to the rack that it becomes more difficult to pocket? I recently had 5 consequative racks where I would run 14 balls from the break shot and then miss the next break shot which was about as easy as the 5-ball I used in this diagram; sometimes by as much as 1/4 diamond on the flat side. If I could have just pocketed those easy shots I could have had a new high run of 70 without a problem (currently stuck in the mid-50's)!!!

I have usually avoided high and outside break balls like this because I usually do not have a key ball for them that I like, but if it is more makable would it be worth taking a riskier path to get on it? In addition, is there a rule for when a ball like the 7 is too high or outside?

Thanks for any help on this.
 
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