Run This (23)

Hmm, there's two I like here depending on how I'm shooting at the time :)

The easiest is the 3 in the side, 4 in the lower left corner, stun up for the 6, get straight on the 5 and roll for the 2 break in the upper side.

Or, the 4 first, two rails for the 6, then straight on the 5, roll for an angle on the 3 to play it and get near the center of the table for the 2 in the lower corner. I think I'd go with the first one though .... :)
 
I like 6 (double the corner) to the five. Three in the side, four to the two for an upper side break. Mullyman will like this better thought out solution!

_Rick
 
rikdee said:
I like 6 (double the corner) to the five. Three in the side, four to the two for an upper side break. Mullyman will like this better thought out solution!

_Rick

Actually, I like 4 in the corner and go 2 rails for the 3. Pop that in the side then shoot the 6 in the upper corner and follow straight down for the 5, tap that in and you're there for the break.
MULLY
I'd screw it up though
 
The only reason I chose to key off the four is that finding exact position on a ball close to the rail can often be tricky and especially, as in this case, you might end up father from the five (given coming from the six) than would be ideal. On any given try, I'm probably going to get better on the two using the three / four rather than the six / five. Yet, variations in the game are in part what makes it interesting.

_Rick
 
Hi, would do the 5, 6, 3, then key ball 4 in the corner to get pose for the 2 in the side pocket and break the rack.

Regards,
Hal
 
Anyone want to take over for a bit?

Question for you all. Does anyone want to take over posting the opening layouts for a spell? Maybe we can take turns at this. Maybe in 5, 10, 15, 20, or 25 layout chunks. I can finish up through 25 and if anyone is interested he can take over at 26. I don't mind doing them, but I think different perspectives would be good.

3andstop and I were thinking along the same lines on this layout.

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