Run This (52)

Jeff, since you didn't put a cue ball on here I started where I wanted to. When I first looked at this I made the 8 my break ball right off the bat. After that looked at the ball up table (14) and saw which way I can get naturally back down table from it. Seeing as how I would want to get shape on the 2 going from the5 I thought 1 or 2 rails off the 14 would get me to the 5 without having to do anything fancy. After that I wanted to get rid of those 2 balls in the rack area so I worked a way out to get rid of them first and work my way up to the 14 ball. Probably not the best to play it but, as I've always said, I never miss a ball or a position on Cuetable.com. hehe!!
MULLY

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Anyone want to comment on where I went wrong or could improve? I'm just starting so any and all comments, good and bad, are welcome!

My biggest concern is how I have to come off the 2 ball.
 

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I'd like to try that. I'm not crazy about leaving the 14 ball up table so long, but it plays pretty nicely into the 5,9,8 end pattern. I like taking care of the 2 this way, because you're virtually guaranteed to have a shot after it.
 
md5key said:
Anyone want to comment on where I went wrong or could improve? I'm just starting so any and all comments, good and bad, are welcome!

My biggest concern is how I have to come off the 2 ball.


My biggest concern in your run would be that shot you've left yourself on the 1. This is something I've just recently learned, through this forum actually (thanks Jeff and company). Those balls in the middle of the table can be trickier than they first appear. Your margin for error is a lot smaller on a shot like the one you diagrammed than, say, shooting the 13 first and drawing back a few inches for the 1 in the side.

That said, I'm certainly no 14.1 expert, but I can tell you that posting here and reading these forums for the past couple months has already helped my game immensely. Welcome to 14.1, my newest addiction, and probably soon to be yours. :D
 
spoons said:
My biggest concern in your run would be that shot you've left yourself on the 1.

Thanks for the tip. Is this because of the length of the shot (distance of 1 ball to corner)?
 
md5key said:
Thanks for the tip. Is this because of the length of the shot (distance of 1 ball to corner)?


No problem. Like I said, I'm no expert, but there are two potential pitfalls with that shot.

1) yes, it's a fairly long distance from the 1 ball to the pocket. but, it's also a fairly long distance from the cue ball to the 1 ball. What that means to you the shooter is, that any amount that you are off in your aim, will be magnified. Check out page 1 of the cuetable below. There are three straight in shots:

- Red dot cue ball shoots the 1 into the top left corner
- Cue ball A shoots the 2 into the bottom left corner
- Cue ball B shoots the 3 into the top left corner

Most people are extremely confident shooting the shots on the 1 and 2. Most people's palms get sweaty when they have to shoot the 3.

Page 2 of the Cuetable shows how the aim gets magnified. It might be hard to see, but there are two cue balls touching the 1 ball on page 2. The contact points are only fractions of a ball apart, but the results are dramatically different. Cue ball A (hidden under cue ball B) is lined up to make the shot. If you miss by only a hair (cue ball B), the object ball ends up missing the corner pocket by 3 full balls.

2) The second potential pitfall is the angle that the cue ball comes off of the 1 ball. I'm not sure you'll be able to hold the cue ball like you diagramed it. I could be wrong, but just for discussion's sake, let's say you can't. Again look at page 2 of the Cuetable. The tangent line comes dangerously close to that side pocket. So, not only are you pocketing a difficult shot, but you are now having to control the cue ball at the same time. Dangerous waters when there are other options left for you on the table.

Hopefully all of that jibber jabber makes sense. Again, I'm not an expert, but those are the alarms that went off for me when I saw that shot.

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Hope I got the pages working correctly. Here is my attempt w/o trying to create a better break ball.

Ray
 
Thanks for the tips - it all makes sense. It's kind of funny that this came up because yesterday during lunch I was practising those long straight shots.

I'm going to try to replicate this layout today during lunch on a real table and see how I fair using the different options people have posted.

Thanks again,
Zach
 
The setup during lunch didn't turn out like I had hoped.. I got it setup, took the shot on the 14, missed (!!), then I got frustrated and just went ahead and racked up a game of 9 ball :)
 
md5key said:
The setup during lunch didn't turn out like I had hoped.. I got it setup, took the shot on the 14, missed (!!), then I got frustrated and just went ahead and racked up a game of 9 ball :)

At least you set it up. That's more than I've ever done with these layouts. It would be a great idea to set the balls up using paper donuts, then repeatedly run the balls the same way, seeing how often problems occur that particular way. Then run them a different way, noting the problems there.

Someone with a home table could really make these threads interesting by trying each of the runs people come up with a few times. But that's a lot of work that I wouldn't expect anyone to want to do.

On your own though, just throwing out balls at random and marking their spots would be great practice in finding faults with patterns.
 
That's what I usually do - just throw balls out at random.

Unfortunately today was a day of struggling to just make a single ball - my best run was probably only 10!
 
md5key said:
That's what I usually do - just throw balls out at random.

You mark the spots once they're thrown out? That's the key point. If you're just throwing balls out without marking them, you can't keep going back to learn anything.
 
I misunderstood what you were saying - I don't mark the spots.. That's a good idea!
 
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