This started off as a drill that I would do, but I think it could be a fun twist to the game. I'm sure it would never become very popular, and would just end up being a neat practice game.
- Alternate break
- Rack like normal
- 4 balls must hit a rail on the break
- All balls made stay down, except the 9
- The 9, regardless of whether it gets made or not, gets spotted
- Breaker gets BIH after the break
- The goal is to run the balls in rotation, but in between each ball, you have to pocket the 9. The 9 gets spotted after each make, except the last time it's made
- Standard TE rules apply
- The 9 ball is worth 3 points, and all other balls are worth 2 points. So if you make the 1 and then the 9, that's 5 points.
-Any balls made on the break are worth their value. So if you make the 3 and the 6 on the break, you already have 4 points.
- If you miss, your inning is over
- If you foul (scratch, miss kick/jump), then the other player gets BIH and 1 point.
- Game is played to an agreed upon # of points, and ends when that player reaches/or exceeds that total.
- Alternate break
- Rack like normal
- 4 balls must hit a rail on the break
- All balls made stay down, except the 9
- The 9, regardless of whether it gets made or not, gets spotted
- Breaker gets BIH after the break
- The goal is to run the balls in rotation, but in between each ball, you have to pocket the 9. The 9 gets spotted after each make, except the last time it's made
- Standard TE rules apply
- The 9 ball is worth 3 points, and all other balls are worth 2 points. So if you make the 1 and then the 9, that's 5 points.
-Any balls made on the break are worth their value. So if you make the 3 and the 6 on the break, you already have 4 points.
- If you miss, your inning is over
- If you foul (scratch, miss kick/jump), then the other player gets BIH and 1 point.
- Game is played to an agreed upon # of points, and ends when that player reaches/or exceeds that total.