The road stories are great, fun bonus content, but as far as training materials go, they don't really "add value" to the product.
I like the idea of Scott doing player reviews, he's good at that. I also liked the part in the first disc about running out patterns; maybe expand on that some more? Also, maybe bring up more common in-game situations, not just after the break, but the middle game. Like when it's worth taking a risky shot, based on the layout of the balls above the stack, when is a good time to break into the stack. Also - some of the most common end-game scenarios, when it's safe to bank at a ball - and how to do it the right way. Maybe talk about 2 or 3 inning patterns that force your opponent to make a mistake when dealing with the last 2 balls?
I know, for me, those are the things that cost me the most games. haha
Can't wait to get this one, I really enjoyed the first one (so much so I bought it twice after a friend disappeared with it, lol).![]()
I think the road and shot stories add value for sure and some people told me the road stories was worth the price alone, I can say it does not add much instructional value but that depends on how you look at it. I think addressing the mid game is a good idea along with running out the balls.