Everyone's answers here's what I would do. Keep in mind I've been playing 14.1 for a few months so this will probably sound silly.
9 in the side, then the 10 opposite side to set up for the 4 ball. That should break up that cluster. I would want to try and leave the 11 close to where it is so I could go in the corner with it.
9 side
1 corner
10 side
4 corner
7 corner
2 corner
3 corner
5 side
14/8 combo corner
12 corner bump 11 for break ball
14 corner
15/13 combo corner
15 corner or 11 depending on where the 11 rolls to - both should be good break balls.
11 break ball
That's the plan, how long before I mess up and have to do something else is unknown.
1] 10 ball with a couple of inches of follow to come up straight on 4, parallel to rail
2] 4 ball with follow, medium stroke, crack open that cluster. Two or three insurance balls remain.
3] Play rest of table
This has been spoken of all ready. We all agree that pushing a cluster of balls towards other balls is a no, no. Plus, pretty basic stuff... Do not go into balls when the balls are not tied up, unless it is a controled bump. Almost all those balls are not touching. Anyways, I have no problem with what you wrote and a pattern can work out after going into that two or three ball little cluster. Hopefully.