I know that it's the PC thing to say to encourage the aspiring player,
but personally, I don't think it's really true where the leather meets the ball.
In my experience, a 14.1 run is a series of problems that you have to solve
with knowledge and skills. There are spells during a run when you will see
a series of simple problems that you're familiar with and can solve with
even just mediocre skills. But as the run lengthens, you will inevitably
see a wider variety of problems, and more and more esoteric ones that
require more obscure knowledge and skills. It might be a long stop shot, a
thin cut that still requires much cue ball control, bumping balls open
without tying them up, creating break balls, or using balls up table for a
break.
I've seen many players that have been playing for years and years and have
never gotten past being 20 ball runners and never will. Either their basic
skills are lacking and limit the variety of shots they can execute and/or
their knowledge is deficient and limits the number and type of problems they
can solve. They just don't understand the game well enough to ever pocket
more than a couple of dozen successive balls -- more thorough the grace of
God -- than any other factor.
Lou Figueroa
Mike_Mason said:
I don't remember where I heard it...or read it...and it was some time ago...but the thought made an impression on me...that if you can run 16 balls then you can run 100...or 527 maybe...
The reasoning is that in order to run 16 balls in straight pool then you have to run a full rack...set up a break shot...and make that break shot...now all you have to do is do it again...
And again...and again...etc...
Good luck with your game...