I know if two object balls are frozen, you can manipulate the path of the second object ball. Typically the advice is to project the line-of-centers between both object balls. Cutting into the left side of that line on the first object ball will throw the second object ball to the right. And vice versa. I'm curious about a similar scenario.
Two object balls are frozen. Your cueball is in line with the line-of-centers. You choose to hit that first ball square for whatever reason. But you still want to manipulate the path of the second object ball. You choose to put right english on the cueball. You adjusted for deflection to hit that first object ball square.
What is the behavior of the second object ball?
I plan on playing with it when I get home. I doubt it's anything I'll find useful for an in-game scenario.
I'm sure there's a Dr. Dave page illustrating the details of this. I just can't help finding the thought process interesting. Makes me curious what others would think the answer is from the tops of their heads based off experience or reasoning. At least before a definitive answer is easily determined.
I also wouldn't be surprised to find out shot speed and tip offset may introduce some variability.
Two object balls are frozen. Your cueball is in line with the line-of-centers. You choose to hit that first ball square for whatever reason. But you still want to manipulate the path of the second object ball. You choose to put right english on the cueball. You adjusted for deflection to hit that first object ball square.
What is the behavior of the second object ball?
- Throws strongly right because the spin-induced throw is highly dominant?
- Throws strongly left because the collision-induced throw is highly dominant?
- Goes dead straight forward because the spin-induced throw and cut-induced throw net each other out?
- Throws weakly right because both throws net out but spin-induced throw was slightly more dominant?
- Throws weakly left because both throws net out but collision-induced throw was slightly more dominant?
I plan on playing with it when I get home. I doubt it's anything I'll find useful for an in-game scenario.
I'm sure there's a Dr. Dave page illustrating the details of this. I just can't help finding the thought process interesting. Makes me curious what others would think the answer is from the tops of their heads based off experience or reasoning. At least before a definitive answer is easily determined.
I also wouldn't be surprised to find out shot speed and tip offset may introduce some variability.