Was reading an older thread that was talking about how there's not enough risk taking and creative shotmaking (because of the fact that missing one ball can mean losing the match) in professional pool these days. Even CJ dislikes the conservative play in rotation games and wants to see a return to 2 shot pushout to encourage more risk taking.
I don't necessarily agree, and actually like the fact that one miss can sometimes lead to losing the match, since it makes every shot, no matter how difficult, highly important, and one mistake could potentially be your last in any match.
But for those you want nothing but offense, I came up with this game (feel free to add your suggestions):
Total Offense
- Gameplay is structured like bowling, with players alternating frames, so you don't directly play an opponent during a rack (thus no safeties). After a miss, your frame is over. The balls are re-racked and your opponent begins their frame. After (insert number of frames here. I like 5 frames per player to start out) the game ends and the player with the highest score wins. In the event of a tie, we go to sudden death one frame per player shootout.
- Scoring. I still haven't totally figured out how to score regular shots. Don't want to make them illegal, since the game will be unwatchable and just another version of Honolulu, but I want to encourage hard, creative shots, and make it where players can't coast shooting regular shots and score 15 every rack.
I'm torn between limiting the number of regular shots to like 5 or 7 per frame at one point each or awarding no points per each regular shot but awarding 5 points for a cleared rack. I think the latter works better for the metagame and can potentially create more drama and close finishes (i.e., does player A in his 10th frame go for the sure 5 points that will put him up a tentative 6 points, or does he go for the higher scoring shot(s) during the rack and try to close the door on his opponent?).
Here's how I broke down scoring for other shots:
- All shots must be called.
- Bank shot: 1 point per rail (single rail bank is worth 1 point, two rail bank 2 points, etc).
- Kick shot. Scored the same as a bank shot.
- Carom/Billiard: 2 points
- Combination: 2 points
- Jump shot (jump cues are not allowed to make this shot more difficult): 2 points.
- Scoring is stackable, so if you make a jump bank shot, you get 3 points. Jump shot + combination = 4 points, etc.
Game begins with a standard break, but all balls made are spotted (which will make an easy run out for 5 points a bit more difficult). Your turn ends when you miss or scratch. No scoring penalty for scratching.
In any event, I think this will be a fun game.
If anyone has the time, post some 5 frame scores. Be interesting to see how the game plays out in the real.
I don't necessarily agree, and actually like the fact that one miss can sometimes lead to losing the match, since it makes every shot, no matter how difficult, highly important, and one mistake could potentially be your last in any match.
But for those you want nothing but offense, I came up with this game (feel free to add your suggestions):
Total Offense
- Gameplay is structured like bowling, with players alternating frames, so you don't directly play an opponent during a rack (thus no safeties). After a miss, your frame is over. The balls are re-racked and your opponent begins their frame. After (insert number of frames here. I like 5 frames per player to start out) the game ends and the player with the highest score wins. In the event of a tie, we go to sudden death one frame per player shootout.
- Scoring. I still haven't totally figured out how to score regular shots. Don't want to make them illegal, since the game will be unwatchable and just another version of Honolulu, but I want to encourage hard, creative shots, and make it where players can't coast shooting regular shots and score 15 every rack.
I'm torn between limiting the number of regular shots to like 5 or 7 per frame at one point each or awarding no points per each regular shot but awarding 5 points for a cleared rack. I think the latter works better for the metagame and can potentially create more drama and close finishes (i.e., does player A in his 10th frame go for the sure 5 points that will put him up a tentative 6 points, or does he go for the higher scoring shot(s) during the rack and try to close the door on his opponent?).
Here's how I broke down scoring for other shots:
- All shots must be called.
- Bank shot: 1 point per rail (single rail bank is worth 1 point, two rail bank 2 points, etc).
- Kick shot. Scored the same as a bank shot.
- Carom/Billiard: 2 points
- Combination: 2 points
- Jump shot (jump cues are not allowed to make this shot more difficult): 2 points.
- Scoring is stackable, so if you make a jump bank shot, you get 3 points. Jump shot + combination = 4 points, etc.
Game begins with a standard break, but all balls made are spotted (which will make an easy run out for 5 points a bit more difficult). Your turn ends when you miss or scratch. No scoring penalty for scratching.
In any event, I think this will be a fun game.
If anyone has the time, post some 5 frame scores. Be interesting to see how the game plays out in the real.