I was pondering an alternative to the round robin format, so looked around for triple elimination drawsheets on the web. I couldn't find anything useable, so I decided to try to construct one myself.
It's based on 16 players...reducing them to 6. It could be altered a bit at the end as required. Also, it could be expanded for larger fields, or larger fields could be broken up into 16 player triple elimination sections.
You may notice that winning in round 4 is not a big advantage if you lose the next game, but there is an incentive to win it obviously to get an extra chance.
I'd like to get some feedback or suggestions from some you to see if this type of draw could be improved.
The big hassle with round robins is 1. Time and 2. Dumping. A triple, or even quadruple elimination system reduces these problems, and still makes sure better players come through and the wannabes at least get a few tries.
Colin
It's based on 16 players...reducing them to 6. It could be altered a bit at the end as required. Also, it could be expanded for larger fields, or larger fields could be broken up into 16 player triple elimination sections.
You may notice that winning in round 4 is not a big advantage if you lose the next game, but there is an incentive to win it obviously to get an extra chance.
I'd like to get some feedback or suggestions from some you to see if this type of draw could be improved.
The big hassle with round robins is 1. Time and 2. Dumping. A triple, or even quadruple elimination system reduces these problems, and still makes sure better players come through and the wannabes at least get a few tries.
Colin
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