Yes, that's one of my points: the cue must be "pivoted" unless the amount of swerve exactly matches the amount of squirt - call that the "effective pivot point" because it changes with the amount of swerve for each shot. Another point is that each cue also has a "natural pivot point" (the point at which you'd pivot if swerve didn't exist) which is a fixed characteristic of each shaft like tip width or taper, and exists at the same point on the shaft whether or not the cue is ever actually pivoted there, defining the squirt side of the squirt/swerve equation for each shot.
If there's enough flexibility in CB position, then it's theoretically possible to choose tip offset, butt elevation and speed to exactly match swerve with squirt to aim directly at the target with "parallel english". But I don't believe there's enough CB position flexibility to do this exactly on most shots, and I don't believe we're capable of seeing whether or not we've achieved it exactly for any shot. So I think players who try to make a practice of it are fooling themselves to some degree about how successful they really are - this is what I mean when I say parallel english doesn't really exist and everybody pivots.
The important question to me is which is better: aiming "parallel" with less choice of CB position or aiming pivoted with more choice of CB position?
It seems to me that both require the same degree of familiarity with the effects of tip offset, butt elevation and speed, and I'm comfortable with aiming pivoted, so I choose pivoting and more choice of CB position.
pj
chgo
I guess I had neglected to account for the squirt/swerve scenario because I try to avoid swerve by keeping as level a cue as possible. So, yes, parallel w/squirt-correcting swerve (I still have a hard time accepting this as viable, but...) is the other option.