I've heard of a technique wherein a player uses a jump cue (or break cue) in order to avoid a double hit when playing a very soft, very short safety shot when the CB is near the OB, and both are near a rail. It seems that the hard tip makes it easier to "tap" the CB lightly, thus allowing the shooter to "stroke" a bit more confidently while still avoiding a foul. That got me thinking...
Now, if we combine hang-the-9's request (jump shot with follow) with 7forlife's request (avoid double hit on close follow shot), I wonder if it would make any sense to use a jump cue to successfully hit a legal follow shot (with minimal actual jump) when the CB and OB are close together. It would be unorthodox, but might just be worth a try. Hmmmm.... I'll have to add that to the list and see if it's worth trying...
As Dr Dave mentioned, I think his videos have the double-hit request well covered, but I'll add hang-the-9's jump with follow request and the idea mentioned above.
SilverCue, honestly, I don't think I have the skill to shoot that shot, but I'll try my best. I seem to recall seeing a video on Facebook where a guy lines up on a draw shot with the cue tip very close the the CB, before removing his grip hand from the cue. The shaft rests in his bridge hand and the butt of the cue lays on the rail. He then uses his foot to literally kick the bumper of the cue, thus getting immediate and substantial acceleration on the cue, and successfully executes the shot. Perhaps I could try that technique to accomplish your request... I'll definitely give it a shot - I've been wanting to try that anyway.
One thing I wanted to mention to everybody: Keep in mind that my SloMo cameras max out at 1000 fps, and at that frame rate, the resolution is very very low. Since tip-to-CB contact time is in the range of 1/1000th of a second, I doubt that we'll be able to glean much information about variations in contact duration using these cameras. I really think we'd need a framerate of at least 10,000 frames per second to be able to make use of any tip-contact-time experiments.
I've had my eye on a new $6000 SloMo camera that can go up to 18,000 frames per second with decent resolution (as well as very good frame rates even in HD). Before this model was introduced, you'd have to pay a minimum of $25,000 to get a camera with that framerate. Hmmmm.... There seem to be several pool-related Kickstarters popping up these days. Perhaps... Maybe... I can dream, can't I? lol
Seriously though, thanks again for the ideas. I'll definitely be challenging my pool game as well as my video skills for this project!
-Blake
Now, if we combine hang-the-9's request (jump shot with follow) with 7forlife's request (avoid double hit on close follow shot), I wonder if it would make any sense to use a jump cue to successfully hit a legal follow shot (with minimal actual jump) when the CB and OB are close together. It would be unorthodox, but might just be worth a try. Hmmmm.... I'll have to add that to the list and see if it's worth trying...
As Dr Dave mentioned, I think his videos have the double-hit request well covered, but I'll add hang-the-9's jump with follow request and the idea mentioned above.
SilverCue, honestly, I don't think I have the skill to shoot that shot, but I'll try my best. I seem to recall seeing a video on Facebook where a guy lines up on a draw shot with the cue tip very close the the CB, before removing his grip hand from the cue. The shaft rests in his bridge hand and the butt of the cue lays on the rail. He then uses his foot to literally kick the bumper of the cue, thus getting immediate and substantial acceleration on the cue, and successfully executes the shot. Perhaps I could try that technique to accomplish your request... I'll definitely give it a shot - I've been wanting to try that anyway.

One thing I wanted to mention to everybody: Keep in mind that my SloMo cameras max out at 1000 fps, and at that frame rate, the resolution is very very low. Since tip-to-CB contact time is in the range of 1/1000th of a second, I doubt that we'll be able to glean much information about variations in contact duration using these cameras. I really think we'd need a framerate of at least 10,000 frames per second to be able to make use of any tip-contact-time experiments.
I've had my eye on a new $6000 SloMo camera that can go up to 18,000 frames per second with decent resolution (as well as very good frame rates even in HD). Before this model was introduced, you'd have to pay a minimum of $25,000 to get a camera with that framerate. Hmmmm.... There seem to be several pool-related Kickstarters popping up these days. Perhaps... Maybe... I can dream, can't I? lol

Seriously though, thanks again for the ideas. I'll definitely be challenging my pool game as well as my video skills for this project!
-Blake