I'm thinking, it's easy enough to beat the ghost sometimes when you get a good break and everything's nicely spread with no tie-ups.
But, if there are tie-ups where you need more than one turn to navigate (you could still win, or be at an advantage), would you still "lose" to the ghost?
Is this then a good performance measure for yourself?
But, if there are tie-ups where you need more than one turn to navigate (you could still win, or be at an advantage), would you still "lose" to the ghost?
Is this then a good performance measure for yourself?